Academic Journal

The Use of Computer-Based Interactive Game to Make the Imaginary Logic of Structural Analysis More Real

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: The Use of Computer-Based Interactive Game to Make the Imaginary Logic of Structural Analysis More Real
Γλώσσα: English
Συγγραφείς: Rahmawati, Anis
Πηγή: Journal of Turkish Science Education. Dec 2018 15:1-12.
Διαθεσιμότητα: Journal of Turkish Science Education. e-mail: editortused@gmail.com; Web site: https://www.tused.org/index.php/tused/home
Peer Reviewed: Y
Page Count: 12
Ημερομηνία έκδοσης: 2018
Τύπος εγγράφου: Journal Articles
Reports - Research
Education Level: High Schools
Secondary Education
Descriptors: Computer Games, Educational Games, High School Students, Vocational Education, Engineering Education, Design, Pilot Projects, Multimedia Materials, Foreign Countries
Γεωγραφικοί όροι: Indonesia
ISSN: 1304-6020
Περίληψη: This study aimed to design an innovative learning media (i.e., Macromedia Flash program) for Structural Analysis subjects at Secondary Vocational Building Engineering School to improve students' learning outcomes. In the design process, the current study included such stages as defination, design, expert validation, pilot-test, and dissemination. The defination stage formulated subject's achievement indicators or competencies. The design stage included planning a design and then implemented it. Four experts validated the design. The pilot-test gave students a chance to make prior assessments for the designed products. At the dissemination stage , the interactive gaming media was conducted with one class at Vocational Building Engineering School. The results indicated that the developed instructional medias were feasible and effective in improving students' learning outcomes.
Abstractor: As Provided
Entry Date: 2021
Αριθμός Καταχώρησης: EJ1313659
Βάση Δεδομένων: ERIC