Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and Ontologies

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and Ontologies
Συγγραφείς: Challco, Geiser ChalcoAff13, Mizoguchi, RiichiroAff14, Bittencourt, Ig IbertAff15, Isotani, SeijiAff13
Συνεισφορές: Diniz Junqueira Barbosa, Simone, Series editorAff1, Chen, Phoebe, Series editorAff2, Du, Xiaoyong, Series editorAff3, Filipe, Joaquim, Series editorAff4, Kara, Orhun, Series editorAff5, Liu, Ting, Series editorAff6, Kotenko, Igor, Series editorAff7, Sivalingam, Krishna M., Series editorAff8, Washio, Takashi, Series editorAff9, Koch, Fernando, editorAff10, Koster, Andrew, editorAff11, Primo, Tiago, editorAff12
Πηγή: Social Computing in Digital Education : First International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised Selected Papers. 606:12-28
Βάση Δεδομένων: Springer Nature eBooks
Περιγραφή
ISBN:9783319396712
9783319396729
DOI:10.1007/978-3-319-39672-9_2