Academic Journal
Does playing video games improve psychological resilience? The mediating roles of in-game positive and negative affect, sense of competence, and social connection.
| Title: | Does playing video games improve psychological resilience? The mediating roles of in-game positive and negative affect, sense of competence, and social connection. |
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| Authors: | Zhao, Jia-Lin. ORCID 0000-0001-5943-0417. College of Philosophy, Law and Political Science, Shanghai Normal University, Shanghai, China, Hu, Kun. College of Philosophy, Law and Political Science, Shanghai Normal University, Shanghai, China, Tang, Jia-Xin. College of Philosophy, Law and Political Science, Shanghai Normal University, Shanghai, China, Tang, Lin. College of Philosophy, Law and Political Science, Shanghai Normal University, Shanghai, China, Wang, Chun-Ying. Counseling and Psychological Services of ECNU, East China Normal University, China, Shields, John. ORCID 0000-0002-4650-2853. University of Sydney Business School, University of Sydney, Sydney, NSW, Australia |
| Source: | Psychology of Popular Media, Vol 13(3), Jul, 2024. pp. 524-528. |
| Publisher: | Educational Publishing Foundation |
| Other Journal Titles: | Psychology of Popular Media Culture |
| Publication Type: | Journal; Peer Reviewed Journal |
| Database: | APA PsycArticles |
| ISSN: | 2689-6575 2689-6567 |
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| DOI: | 10.1037/ppm0000471 |