Academic Journal
Content culturalization in games
| Τίτλος: | Content culturalization in games |
|---|---|
| Συγγραφείς: | PANFIL, Alexandrina |
| Στοιχεία εκδότη: | Universitatea Tehnică a Moldovei |
| Έτος έκδοσης: | 2024 |
| Θεματικοί όροι: | videotex, games, global gaming market |
| Περιγραφή: | This paper explores the pivotal role of culturalization in video games, highlighting its significance beyond translation and localization. The study examines the key cultural variables: history, religion, stereotypes, and geopolitical imaginations, which are essential in adapting games for global markets. Case studies include the adaptation of "Animal Crossing" for American culture and the controversy surrounding Nintendo's renaming of Pikachu in Hong Kong. The paper concludes with strategic recommendations for effective culturalization in the gaming industry. |
| Τύπος εγγράφου: | article in journal/newspaper |
| Περιγραφή αρχείου: | application/pdf |
| Γλώσσα: | English |
| Relation: | Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students: Chişinău, 27-29 martie 2024. Vol. 4; http://repository.utm.md/handle/5014/28420 |
| Διαθεσιμότητα: | http://repository.utm.md/handle/5014/28420 |
| Rights: | Attribution-NonCommercial-NoDerivs 3.0 United States ; http://creativecommons.org/licenses/by-nc-nd/3.0/us/ |
| Αριθμός Καταχώρησης: | edsbas.F8347CA2 |
| Βάση Δεδομένων: | BASE |
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