Bibliographic Details
| Title: |
Content culturalization in games |
| Authors: |
PANFIL, Alexandrina |
| Publisher Information: |
Universitatea Tehnică a Moldovei |
| Publication Year: |
2024 |
| Subject Terms: |
videotex, games, global gaming market |
| Description: |
This paper explores the pivotal role of culturalization in video games, highlighting its significance beyond translation and localization. The study examines the key cultural variables: history, religion, stereotypes, and geopolitical imaginations, which are essential in adapting games for global markets. Case studies include the adaptation of "Animal Crossing" for American culture and the controversy surrounding Nintendo's renaming of Pikachu in Hong Kong. The paper concludes with strategic recommendations for effective culturalization in the gaming industry. |
| Document Type: |
article in journal/newspaper |
| File Description: |
application/pdf |
| Language: |
English |
| Relation: |
Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students: Chişinău, 27-29 martie 2024. Vol. 4; http://repository.utm.md/handle/5014/28420 |
| Availability: |
http://repository.utm.md/handle/5014/28420 |
| Rights: |
Attribution-NonCommercial-NoDerivs 3.0 United States ; http://creativecommons.org/licenses/by-nc-nd/3.0/us/ |
| Accession Number: |
edsbas.F8347CA2 |
| Database: |
BASE |