Book
Designing player experience goals to support learners in a digital game about mathematics anxiety ; Proceedings of the CSS Research Forum 2026
| Title: | Designing player experience goals to support learners in a digital game about mathematics anxiety ; Proceedings of the CSS Research Forum 2026 |
|---|---|
| Authors: | Matić, Ljerka Jukić, Palha, Sonia, Huhtasalo, Jenni, Busuttil, Leonard, Calleja, James, Leino, Mirka, Gomes, Isabel |
| Publisher Information: | Centria University of Applied Sciences |
| Publication Year: | 2026 |
| Collection: | University of Malta: OAR@UM / L-Università ta' Malta |
| Subject Terms: | Math anxiety, Educational games -- Design and construction, Educational technology, Mathematics -- Study and teaching (Secondary), Video games in education, Computer-assisted instruction, Emotions and cognition |
| Description: | Mathematics Anxiety (MA) is a multifaceted academic anxiety that disrupts learning and performance, often leading to lifelong avoidance of mathematical contexts. This paper details the early preparatory phase of the MathifyMe project, an Erasmus+ initiative aimed at developing a digital learning game for students aged 8–15. Adopting a playcentric design and design-based research (DBR) approach, the authors establish design principles focused on emotional self-regulation, autonomy, and collaborative play. By integrating Self-Determination Theory (SDT) and positive psychology, the game aims to create a low-stress, failure-tolerant environment that enhances self-efficacy and fosters a growth mindset through multisensory tools and storytelling. ; peer-reviewed |
| Document Type: | book part |
| Language: | English |
| ISBN: | 978-952-7604-41-0 952-7604-41-9 |
| Relation: | https://www.um.edu.mt/library/oar/handle/123456789/145875 |
| Availability: | https://www.um.edu.mt/library/oar/handle/123456789/145875 |
| Rights: | info:eu-repo/semantics/openAccess ; The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder |
| Accession Number: | edsbas.CAC52F52 |
| Database: | BASE |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://www.um.edu.mt/library/oar/handle/123456789/145875# Name: EDS - BASE (ns324271) Category: fullText Text: View record from BASE |
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| Items | – Name: Title Label: Title Group: Ti Data: Designing player experience goals to support learners in a digital game about mathematics anxiety ; Proceedings of the CSS Research Forum 2026 – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Matić%2C+Ljerka+Jukić%22">Matić, Ljerka Jukić</searchLink><br /><searchLink fieldCode="AR" term="%22Palha%2C+Sonia%22">Palha, Sonia</searchLink><br /><searchLink fieldCode="AR" term="%22Huhtasalo%2C+Jenni%22">Huhtasalo, Jenni</searchLink><br /><searchLink fieldCode="AR" term="%22Busuttil%2C+Leonard%22">Busuttil, Leonard</searchLink><br /><searchLink fieldCode="AR" term="%22Calleja%2C+James%22">Calleja, James</searchLink><br /><searchLink fieldCode="AR" term="%22Leino%2C+Mirka%22">Leino, Mirka</searchLink><br /><searchLink fieldCode="AR" term="%22Gomes%2C+Isabel%22">Gomes, Isabel</searchLink> – Name: Publisher Label: Publisher Information Group: PubInfo Data: Centria University of Applied Sciences – Name: DatePubCY Label: Publication Year Group: Date Data: 2026 – Name: Subset Label: Collection Group: HoldingsInfo Data: University of Malta: OAR@UM / L-Università ta' Malta – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Math+anxiety%22">Math anxiety</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+games+--+Design+and+construction%22">Educational games -- Design and construction</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink><br /><searchLink fieldCode="DE" term="%22Mathematics+--+Study+and+teaching+%28Secondary%29%22">Mathematics -- Study and teaching (Secondary)</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games+in+education%22">Video games in education</searchLink><br /><searchLink fieldCode="DE" term="%22Computer-assisted+instruction%22">Computer-assisted instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Emotions+and+cognition%22">Emotions and cognition</searchLink> – Name: Abstract Label: Description Group: Ab Data: Mathematics Anxiety (MA) is a multifaceted academic anxiety that disrupts learning and performance, often leading to lifelong avoidance of mathematical contexts. This paper details the early preparatory phase of the MathifyMe project, an Erasmus+ initiative aimed at developing a digital learning game for students aged 8–15. Adopting a playcentric design and design-based research (DBR) approach, the authors establish design principles focused on emotional self-regulation, autonomy, and collaborative play. By integrating Self-Determination Theory (SDT) and positive psychology, the game aims to create a low-stress, failure-tolerant environment that enhances self-efficacy and fosters a growth mindset through multisensory tools and storytelling. ; peer-reviewed – Name: TypeDocument Label: Document Type Group: TypDoc Data: book part – Name: Language Label: Language Group: Lang Data: English – Name: ISBN Label: ISBN Group: ISBN Data: 978-952-7604-41-0<br />952-7604-41-9 – Name: NoteTitleSource Label: Relation Group: SrcInfo Data: https://www.um.edu.mt/library/oar/handle/123456789/145875 – Name: URL Label: Availability Group: URL Data: https://www.um.edu.mt/library/oar/handle/123456789/145875 – Name: Copyright Label: Rights Group: Cpyrght Data: info:eu-repo/semantics/openAccess ; The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder – Name: AN Label: Accession Number Group: ID Data: edsbas.CAC52F52 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsbas&AN=edsbas.CAC52F52 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English Subjects: – SubjectFull: Math anxiety Type: general – SubjectFull: Educational games -- Design and construction Type: general – SubjectFull: Educational technology Type: general – SubjectFull: Mathematics -- Study and teaching (Secondary) Type: general – SubjectFull: Video games in education Type: general – SubjectFull: Computer-assisted instruction Type: general – SubjectFull: Emotions and cognition Type: general Titles: – TitleFull: Designing player experience goals to support learners in a digital game about mathematics anxiety ; Proceedings of the CSS Research Forum 2026 Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Matić, Ljerka Jukić – PersonEntity: Name: NameFull: Palha, Sonia – PersonEntity: Name: NameFull: Huhtasalo, Jenni – PersonEntity: Name: NameFull: Busuttil, Leonard – PersonEntity: Name: NameFull: Calleja, James – PersonEntity: Name: NameFull: Leino, Mirka – PersonEntity: Name: NameFull: Gomes, Isabel IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 Identifiers: – Type: isbn-print Value: 9789527604410 – Type: isbn-print Value: 9527604419 – Type: issn-locals Value: edsbas – Type: issn-locals Value: edsbas.oa |
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