Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method
Συγγραφείς: Nisiotis, Louis, Hadjiliasi, Aimilios
Συνεισφορές: Bourguet, Marie-Luce, Krüger, Jule, Pedrosa, Daniela, Dengel, Andreas, Peña-Rios, Anasol, Richter, Jonathon
Στοιχεία εκδότη: Immersive Learning Research Network
Έτος έκδοσης: 2023
Συλλογή: University of Central Lancashire: CLOK - Central Lancashire Online Knowledge
Θεματικοί όροι: I600 - Games, I610 - Computer games programming
Περιγραφή: This paper assesses the feasibility of playtesting video games using immersive technologies as a method to support learning games development. It presents a study where university students and professional game developers collaborated in playtesting video games under development as part of the learning outcomes of their course. Data was collected investigating students’ perceptions of the effectiveness of playtesting as a learning method, the immersiveness of the experience, its value to learning, and to their professional awareness. The results of this research indicate that using video games and immersive technologies to support learning has promising potentials when utilised meaningfully and structured accordingly to meet specific learning objectives.
Τύπος εγγράφου: book part
Περιγραφή αρχείου: application/pdf
Γλώσσα: English
Relation: https://clok.uclan.ac.uk/id/eprint/46988/1/Work%20in%20Progress%20Assessing%20the%20Feasibility%20of%20Playtesting%20Video%20Games%20Using%20Immersive%20Technologies%20as%20a%20Learning%20Method.pdf; Nisiotis, Louis orcid iconorcid:0000-0002-8018-1352 and Hadjiliasi, Aimilios (2023) Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method. In: Proceedings of 9th International Conference – Posters & Doctoral Colloquium, iLRN 2023. Immersive Learning Research Network. ISBN 978-1-7348995-5-9/23
DOI: 10.56198/ZH3JOITAS
Διαθεσιμότητα: https://clok.uclan.ac.uk/id/eprint/46988/
https://clok.uclan.ac.uk/id/eprint/46988/1/Work%20in%20Progress%20Assessing%20the%20Feasibility%20of%20Playtesting%20Video%20Games%20Using%20Immersive%20Technologies%20as%20a%20Learning%20Method.pdf
https://doi.org/10.56198/ZH3JOITAS
Rights: cc_by_nc_nd_4
Αριθμός Καταχώρησης: edsbas.7342E067
Βάση Δεδομένων: BASE