Academic Journal

การพัฒนารูปแบบการเรียนรู้แบบใช้ปัญหาเป็นฐานร่วมกับการเรียนรู้ผ่านเกมเพื่อส่งเสริมผลสัมฤทธิ์ทางการเรียนในการเขียนโปรแกรมควบคุมหุ่นยนต์

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: การพัฒนารูปแบบการเรียนรู้แบบใช้ปัญหาเป็นฐานร่วมกับการเรียนรู้ผ่านเกมเพื่อส่งเสริมผลสัมฤทธิ์ทางการเรียนในการเขียนโปรแกรมควบคุมหุ่นยนต์
Συγγραφείς: Kittiphong Bubpawong, Jiraphan Srisomphan, Suthida Chaichomchuen, Puttida Sakulviriyakitkul
Πηγή: The 17th National Conference on Technical Education and The 12th International Conference on Technical Education.
Στοιχεία εκδότη: KMUTNB Bangkok Thailand, 2025.
Έτος έκδοσης: 2025
Περιγραφή: "This research aimed to: 1) develop a Problem-Based Learning model integrated with Game-Based Learning; 2) determine the quality of the media used in the developed Problem-Based Learning model integrated with Game-Based Learning; 3) compare the learning achievement of students before and after learning using the developed Problem-Based Learning model integrated with Game-Based Learning; and 4) evaluate students' satisfaction with the use of the developed Problem-Based Learning model integrated with Game-Based Learning. The model was implemented with a sample group consisting of 15 volunteer students from Computer Education or related fields, possessing basic programming fundamentals, at King Mongkut's University of Technology North Bangkok (KMUTNB) during the 2024 academic year. The research instruments comprised the developed PBL-GBL learning model, a supporting learning website, lesson plans, learning game activities, a quality evaluation form, pre- and post-learning achievement tests, and an opinion and satisfaction questionnaire for learners. The research results showed that the developed Problem-Based Learning model integrated with Game-Based Learning had an overall quality at a high level with an average value of 4.22, standard deflection of 0.97 according to expert evaluation. The developed learning media were also evaluated at a high level with an average value of 4.06, standard deflection of 0.64 The comparison of students' learning achievement before and after implementing the developed model revealed that the post-test learning achievement scores were statistically significantly higher than the pre-test scores at the .05 level (t = 6.15) Furthermore, the evaluation of student satisfaction indicated that students had the highest level of overall satisfaction with the implemented learning model with an average value of 4.79, standard deflection of 0.41 The research findings demonstrate that the developed Problem-Based Learning model integrated with Game-Based Learning is effective in developing robot control programming skills, analytical thinking, and motivating students to learn in the ROS2 Robot Control Programming course."
Τύπος εγγράφου: Article
DOI: 10.14416/c.fte.2025.06.041
Αριθμός Καταχώρησης: edsair.doi...........efa5aebae7225cc2f92e12bc59a541db
Βάση Δεδομένων: OpenAIRE
Περιγραφή
DOI:10.14416/c.fte.2025.06.041