Periodical

THE MAKING OF: UNCHARTED: DRAKE’S FORTUNE.

Bibliographic Details
Title: THE MAKING OF: UNCHARTED: DRAKE’S FORTUNE.
Authors: MILNE, RORY
Source: Retro Gamer; 2026, Issue 289, p78-87, 10p, 34 Color Photographs
Subject Terms: Video game development, Adventure games, Video games, Computer programmers, PlayStation video game consoles, Photorealism
People: Drake, Francis, Sir, ca. 1540-1596
Abstract: This article focuses on the development of *Uncharted: Drake’s Fortune*, an action-adventure game created by Naughty Dog for the PlayStation 3, highlighting its pioneering use of photorealistic visuals and cinematic gameplay. Developed during a period of significant transition at Naughty Dog, the game introduced new technology, narrative depth inspired by historical figure Sir Francis Drake, and a trio of protagonists to create a story-driven experience blending platforming, third-person shooting, and melee combat. Drawing inspiration from earlier Naughty Dog titles, Indiana Jones, and contemporary games like *Gears of War*, *Uncharted* combined open-world exploration with guided, filmic linearity and innovative mechanics such as cover-based shooting and environmental storytelling. Despite technical challenges and some compromises, the game was recognized for its ambitious design, immersive environments, and narrative sophistication, marking a major evolution for the studio. [Extracted from the article]
Copyright of Retro Gamer is the property of Future Publishing Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Complementary Index
FullText Text:
  Availability: 0
Header DbId: edb
DbLabel: Complementary Index
An: 196372558
RelevancyScore: 1067
AccessLevel: 6
PubType: Periodical
PubTypeId: serialPeriodical
PreciseRelevancyScore: 1067.42749023438
IllustrationInfo
Items – Name: Title
  Label: Title
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  Data: THE MAKING OF: UNCHARTED: DRAKE’S FORTUNE.
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  Label: Authors
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  Data: <searchLink fieldCode="AR" term="%22MILNE%2C+RORY%22">MILNE, RORY</searchLink>
– Name: TitleSource
  Label: Source
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  Data: Retro Gamer; 2026, Issue 289, p78-87, 10p, 34 Color Photographs
– Name: Subject
  Label: Subject Terms
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Video+game+development%22">Video game development</searchLink><br /><searchLink fieldCode="DE" term="%22Adventure+games%22">Adventure games</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+programmers%22">Computer programmers</searchLink><br /><searchLink fieldCode="DE" term="%22PlayStation+video+game+consoles%22">PlayStation video game consoles</searchLink><br /><searchLink fieldCode="DE" term="%22Photorealism%22">Photorealism</searchLink>
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– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: This article focuses on the development of *Uncharted: Drake’s Fortune*, an action-adventure game created by Naughty Dog for the PlayStation 3, highlighting its pioneering use of photorealistic visuals and cinematic gameplay. Developed during a period of significant transition at Naughty Dog, the game introduced new technology, narrative depth inspired by historical figure Sir Francis Drake, and a trio of protagonists to create a story-driven experience blending platforming, third-person shooting, and melee combat. Drawing inspiration from earlier Naughty Dog titles, Indiana Jones, and contemporary games like *Gears of War*, *Uncharted* combined open-world exploration with guided, filmic linearity and innovative mechanics such as cover-based shooting and environmental storytelling. Despite technical challenges and some compromises, the game was recognized for its ambitious design, immersive environments, and narrative sophistication, marking a major evolution for the studio. [Extracted from the article]
– Name: Abstract
  Label:
  Group: Ab
  Data: <i>Copyright of Retro Gamer is the property of Future Publishing Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 10
        StartPage: 78
    Subjects:
      – SubjectFull: Drake, Francis, Sir, ca. 1540-1596
        Type: general
      – SubjectFull: Video game development
        Type: general
      – SubjectFull: Adventure games
        Type: general
      – SubjectFull: Video games
        Type: general
      – SubjectFull: Computer programmers
        Type: general
      – SubjectFull: PlayStation video game consoles
        Type: general
      – SubjectFull: Photorealism
        Type: general
    Titles:
      – TitleFull: THE MAKING OF: UNCHARTED: DRAKE’S FORTUNE.
        Type: main
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          Dates:
            – D: 01
              M: 09
              Text: 2026
              Type: published
              Y: 2026
          Identifiers:
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              Value: 17423155
          Numbering:
            – Type: issue
              Value: 289
          Titles:
            – TitleFull: Retro Gamer
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