Bibliographic Details
| Title: |
THE MAKING OF: UNCHARTED: DRAKE’S FORTUNE. |
| Authors: |
MILNE, RORY |
| Source: |
Retro Gamer; 2026, Issue 289, p78-87, 10p, 34 Color Photographs |
| Subject Terms: |
Video game development, Adventure games, Video games, Computer programmers, PlayStation video game consoles, Photorealism |
| People: |
Drake, Francis, Sir, ca. 1540-1596 |
| Abstract: |
This article focuses on the development of *Uncharted: Drake’s Fortune*, an action-adventure game created by Naughty Dog for the PlayStation 3, highlighting its pioneering use of photorealistic visuals and cinematic gameplay. Developed during a period of significant transition at Naughty Dog, the game introduced new technology, narrative depth inspired by historical figure Sir Francis Drake, and a trio of protagonists to create a story-driven experience blending platforming, third-person shooting, and melee combat. Drawing inspiration from earlier Naughty Dog titles, Indiana Jones, and contemporary games like *Gears of War*, *Uncharted* combined open-world exploration with guided, filmic linearity and innovative mechanics such as cover-based shooting and environmental storytelling. Despite technical challenges and some compromises, the game was recognized for its ambitious design, immersive environments, and narrative sophistication, marking a major evolution for the studio. [Extracted from the article] |
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| Database: |
Complementary Index |