Δρόμος και τάξη: σχεδιασμός εκπαιδευτικών προγραμμάτων με άξονα το γκραφίτι και τη street art

How could a role-playing game, based on graffiti and street art, link notions regarding art history, sociology or artistic creation and raise awareness on issues like vandalism and people’s perspectives of public space? This is the main research question of this thesis. To answer that, the education...

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Bibliographic Details
Main Author: Ξηραδάκη, Πολυξένη
Other Authors: Χουρμουζιάδη, Αναστασία
Language:el_GR
Published: 2022
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Online Access:http://hdl.handle.net/11610/23688
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Summary:How could a role-playing game, based on graffiti and street art, link notions regarding art history, sociology or artistic creation and raise awareness on issues like vandalism and people’s perspectives of public space? This is the main research question of this thesis. To answer that, the educational program ‘Street Art Goes to School’ was designed and implemented. The program applies contemporary educational methods aiming to familiarize students with thematics related to art history, materials and techniques of art works, graffiti and street art, vandalism, the law and the broader society and enhance participants artistic skills. The educational program ‘Street Art Goes to School’ was implemented at the 3rd Elementary School of Kalymnos and at the Gymnasium L.T. of Chalki, during spring 2019.