Η ανάλυση Strategy Video Game με θρησκευτικό περιεχόμενο (Age of Mythology): μελέτη περίπτωσης ομάδας παιχτών

Video games with religious content is not new. More and more computer games nowadays have references to religion either directly or indirectly. Many video games have been used for educational purposes in many educational levels, but the religious content in them and how this has affected student’s p...

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Main Author: Ζωάννου, Βασίλειος
Other Authors: Καραμούζης, Πολύκαρπος
Language:el_GR
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/11610/19370
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author Ζωάννου, Βασίλειος
author2 Καραμούζης, Πολύκαρπος
author_facet Καραμούζης, Πολύκαρπος
Ζωάννου, Βασίλειος
author_sort Ζωάννου, Βασίλειος
collection DSpace
description Video games with religious content is not new. More and more computer games nowadays have references to religion either directly or indirectly. Many video games have been used for educational purposes in many educational levels, but the religious content in them and how this has affected student’s perceptions has not been adequately studied. The aim of this work is to study an video game of religious content, Age of Mythology, in a group of 10 people and to examine whether this group of different social, religious, age and educational levels interact in a polytheic environment and whether this influences their perceptions in religion. The selection of the players will be made with an age limit of 12 years and will be interviewed with the same questionnaire in order to understand the above queries.
id oai:hellanicus.lib.aegean.gr:11610-19370
institution Hellanicus
language el_GR
publishDate 2019
record_format dspace
spelling oai:hellanicus.lib.aegean.gr:11610-193702019-09-17T12:03:47Z Η ανάλυση Strategy Video Game με θρησκευτικό περιεχόμενο (Age of Mythology): μελέτη περίπτωσης ομάδας παιχτών The analysis of Age of Mythology, a religious strategy content game: study of group of people Ζωάννου, Βασίλειος Καραμούζης, Πολύκαρπος Επιστήμες της Αγωγής - Εκπαίδευση με Χρήση Νέων Τεχνολογιών Θρησκεία Εκπαίδευση Video games Religion Education Computer games--Design Video games Religion Video games with religious content is not new. More and more computer games nowadays have references to religion either directly or indirectly. Many video games have been used for educational purposes in many educational levels, but the religious content in them and how this has affected student’s perceptions has not been adequately studied. The aim of this work is to study an video game of religious content, Age of Mythology, in a group of 10 people and to examine whether this group of different social, religious, age and educational levels interact in a polytheic environment and whether this influences their perceptions in religion. The selection of the players will be made with an age limit of 12 years and will be interviewed with the same questionnaire in order to understand the above queries. 2019-09-16T10:33:17Z 2019-09-16T10:33:17Z 2019-05-19 http://hdl.handle.net/11610/19370 el_GR CC0 1.0 Παγκόσμια http://creativecommons.org/publicdomain/zero/1.0/ 75 σ. application/pdf Ρόδος
spellingShingle Θρησκεία
Εκπαίδευση
Video games
Religion
Education
Computer games--Design
Video games
Religion
Ζωάννου, Βασίλειος
Η ανάλυση Strategy Video Game με θρησκευτικό περιεχόμενο (Age of Mythology): μελέτη περίπτωσης ομάδας παιχτών
title Η ανάλυση Strategy Video Game με θρησκευτικό περιεχόμενο (Age of Mythology): μελέτη περίπτωσης ομάδας παιχτών
title_full Η ανάλυση Strategy Video Game με θρησκευτικό περιεχόμενο (Age of Mythology): μελέτη περίπτωσης ομάδας παιχτών
title_fullStr Η ανάλυση Strategy Video Game με θρησκευτικό περιεχόμενο (Age of Mythology): μελέτη περίπτωσης ομάδας παιχτών
title_full_unstemmed Η ανάλυση Strategy Video Game με θρησκευτικό περιεχόμενο (Age of Mythology): μελέτη περίπτωσης ομάδας παιχτών
title_short Η ανάλυση Strategy Video Game με θρησκευτικό περιεχόμενο (Age of Mythology): μελέτη περίπτωσης ομάδας παιχτών
title_sort η ανάλυση strategy video game με θρησκευτικό περιεχόμενο age of mythology μελέτη περίπτωσης ομάδας παιχτών
topic Θρησκεία
Εκπαίδευση
Video games
Religion
Education
Computer games--Design
Video games
Religion
url http://hdl.handle.net/11610/19370
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