Η ανάλυση Strategy Video Game με θρησκευτικό περιεχόμενο (Age of Mythology): μελέτη περίπτωσης ομάδας παιχτών

Video games with religious content is not new. More and more computer games nowadays have references to religion either directly or indirectly. Many video games have been used for educational purposes in many educational levels, but the religious content in them and how this has affected student’s p...

Πλήρης περιγραφή

Αποθηκεύτηκε σε:
Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Ζωάννου, Βασίλειος
Άλλοι συγγραφείς: Καραμούζης, Πολύκαρπος
Γλώσσα:el_GR
Δημοσίευση: 2019
Θέματα:
Διαθέσιμο Online:http://hdl.handle.net/11610/19370
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Περιγραφή
Περίληψη:Video games with religious content is not new. More and more computer games nowadays have references to religion either directly or indirectly. Many video games have been used for educational purposes in many educational levels, but the religious content in them and how this has affected student’s perceptions has not been adequately studied. The aim of this work is to study an video game of religious content, Age of Mythology, in a group of 10 people and to examine whether this group of different social, religious, age and educational levels interact in a polytheic environment and whether this influences their perceptions in religion. The selection of the players will be made with an age limit of 12 years and will be interviewed with the same questionnaire in order to understand the above queries.