3D game engine architecture : engineering real-time applications with wild magic
Αποθηκεύτηκε σε:
| Κύριος συγγραφέας: | |
|---|---|
| Μορφή: | Βιβλίο |
| Γλώσσα: | English |
| Δημοσίευση: |
Amsterdam :
Morgan Kaufmann,
c2005
|
| Σειρά: | Morgan kaufmann series in interactive 3D technology
|
| Θέματα: | |
| Ετικέτες: |
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MARC
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| 100 | 1 | |a Eberly, David H. | |
| 245 | 1 | 0 | |a 3D game engine architecture : |b engineering real-time applications with wild magic / |c David H. Eberly |
| 260 | |a Amsterdam : |b Morgan Kaufmann, |c c2005 | ||
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| 650 | 0 | 0 | |a Computer games |x Programming. |
| 650 | 0 | 0 | |a Computer graphics. |
| 650 | 0 | 0 | |a Three-dimensional display systems. |
| 650 | 0 | 0 | |a Real-time programming. |
| 830 | 0 | |a Morgan kaufmann series in interactive 3D technology | |
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