Academic Journal
Using LLM-Empowered Virtual Avatars in Immersive Virtual Reality Technology to Enhance Psychological Perception and Learning Outcomes: The Role of Interaction Methods, Anthropomorphism Types, and VR Perspectives
| Τίτλος: | Using LLM-Empowered Virtual Avatars in Immersive Virtual Reality Technology to Enhance Psychological Perception and Learning Outcomes: The Role of Interaction Methods, Anthropomorphism Types, and VR Perspectives |
|---|---|
| Γλώσσα: | English |
| Συγγραφείς: | Chunze Xu, Gengfeng Niu, Xiaojun Sun |
| Πηγή: | International Journal of Educational Technology in Higher Education. 2026 23. |
| Διαθεσιμότητα: | BioMed Central, Ltd. Available from: Springer Nature. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: customerservice@springernature.com; Web site: https://www.springer.com/gp/biomedical-sciences |
| Peer Reviewed: | Y |
| Page Count: | 43 |
| Ημερομηνία έκδοσης: | 2026 |
| Intended Audience: | Teachers |
| Τύπος εγγράφου: | Journal Articles Reports - Research |
| Descriptors: | Computer Simulation, Simulated Environment, Computer Uses in Education, Artificial Intelligence, Perspective Taking, Man Machine Systems, Foreign Countries, Cognitive Processes, Difficulty Level, Human Body, Physical Characteristics, Student Attitudes, Interaction |
| Γεωγραφικοί όροι: | China |
| DOI: | 10.1186/s41239-026-00594-w |
| ISSN: | 2365-9440 |
| Περίληψη: | Although immersive virtual reality technology has gained widespread acceptance among educators for its unique advantages-such as high immersion, interactivity, and engagement-that traditional educational methods lack, more empirical research is still needed to address how to optimize learners' cognitive load and learning outcomes within immersive interactive environments. Building upon the theory of mind perception and the Stimuli-Organism-Response (S-O-R) model framework, this study proposes that Large Language Model (LLM) empowered virtual avatars can enhance learners' mental perception levels during interactions. By optimizing the overall structure of cognitive load, this approach promotes improved learning outcomes. Our investigation employs one pilot study and two formal studies. Study 1 reveals the roles of perceived agency and experience in optimizing cognitive load structure and learning outcomes, constructing a moderated mediation model. Study 2 demonstrates how the interaction between anthropomorphism types (behavioral and morphological) and VR perspectives (first-person and third-person) manifests these positive effects during learners' acquisition of different knowledge types. Focusing on VR environments, this study expands the literature and application scenarios of mind-perception theory and the S-O-R model framework through multi-level validation across two dimensions (psychological and physical), two disciplines (English and chemistry), and two knowledge types (declarative and procedural knowledge). It provides optimization directions and practical guidance for educators, VR product developers, and LLM technology designers, making the concept of technology adapting to learning--rather than learning adapting to technology--a reality. |
| Abstractor: | As Provided |
| Entry Date: | 20260101 |
| Αριθμός Καταχώρησης: | EJ1513599 |
| Βάση Δεδομένων: | ERIC |
| FullText | Links: – Type: other Url: https://resolver.ebsco.com:443/public/rma-ftfapi/ejs/direct?AccessToken=494985396117403B65EA&Show=Object Text: Availability: 0 CustomLinks: – Url: https://dx.doi.org/doi:10.1186/s41239-026-00594-w Name: EDS - Springer Nature Journals (s7799221) Category: fullText Text: View record at Springer |
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| Items | – Name: Title Label: Title Group: Ti Data: Using LLM-Empowered Virtual Avatars in Immersive Virtual Reality Technology to Enhance Psychological Perception and Learning Outcomes: The Role of Interaction Methods, Anthropomorphism Types, and VR Perspectives – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Chunze+Xu%22">Chunze Xu</searchLink><br /><searchLink fieldCode="AR" term="%22Gengfeng+Niu%22">Gengfeng Niu</searchLink><br /><searchLink fieldCode="AR" term="%22Xiaojun+Sun%22">Xiaojun Sun</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Educational+Technology+in+Higher+Education%22"><i>International Journal of Educational Technology in Higher Education</i></searchLink>. 2026 23. – Name: Avail Label: Availability Group: Avail Data: BioMed Central, Ltd. Available from: Springer Nature. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: customerservice@springernature.com; Web site: https://www.springer.com/gp/biomedical-sciences – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 43 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: Audience Label: Intended Audience Group: Audnce Data: Teachers – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Simulated+Environment%22">Simulated Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Uses+in+Education%22">Computer Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Artificial+Intelligence%22">Artificial Intelligence</searchLink><br /><searchLink fieldCode="DE" term="%22Perspective+Taking%22">Perspective Taking</searchLink><br /><searchLink fieldCode="DE" term="%22Man+Machine+Systems%22">Man Machine Systems</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Cognitive+Processes%22">Cognitive Processes</searchLink><br /><searchLink fieldCode="DE" term="%22Difficulty+Level%22">Difficulty Level</searchLink><br /><searchLink fieldCode="DE" term="%22Human+Body%22">Human Body</searchLink><br /><searchLink fieldCode="DE" term="%22Physical+Characteristics%22">Physical Characteristics</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Interaction%22">Interaction</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22China%22">China</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1186/s41239-026-00594-w – Name: ISSN Label: ISSN Group: ISSN Data: 2365-9440 – Name: Abstract Label: Abstract Group: Ab Data: Although immersive virtual reality technology has gained widespread acceptance among educators for its unique advantages-such as high immersion, interactivity, and engagement-that traditional educational methods lack, more empirical research is still needed to address how to optimize learners' cognitive load and learning outcomes within immersive interactive environments. Building upon the theory of mind perception and the Stimuli-Organism-Response (S-O-R) model framework, this study proposes that Large Language Model (LLM) empowered virtual avatars can enhance learners' mental perception levels during interactions. By optimizing the overall structure of cognitive load, this approach promotes improved learning outcomes. Our investigation employs one pilot study and two formal studies. Study 1 reveals the roles of perceived agency and experience in optimizing cognitive load structure and learning outcomes, constructing a moderated mediation model. Study 2 demonstrates how the interaction between anthropomorphism types (behavioral and morphological) and VR perspectives (first-person and third-person) manifests these positive effects during learners' acquisition of different knowledge types. Focusing on VR environments, this study expands the literature and application scenarios of mind-perception theory and the S-O-R model framework through multi-level validation across two dimensions (psychological and physical), two disciplines (English and chemistry), and two knowledge types (declarative and procedural knowledge). It provides optimization directions and practical guidance for educators, VR product developers, and LLM technology designers, making the concept of technology adapting to learning--rather than learning adapting to technology--a reality. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 20260101 – Name: AN Label: Accession Number Group: ID Data: EJ1513599 |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1186/s41239-026-00594-w Languages: – Text: English PhysicalDescription: Pagination: PageCount: 43 Subjects: – SubjectFull: Computer Simulation Type: general – SubjectFull: Simulated Environment Type: general – SubjectFull: Computer Uses in Education Type: general – SubjectFull: Artificial Intelligence Type: general – SubjectFull: Perspective Taking Type: general – SubjectFull: Man Machine Systems Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Cognitive Processes Type: general – SubjectFull: Difficulty Level Type: general – SubjectFull: Human Body Type: general – SubjectFull: Physical Characteristics Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Interaction Type: general – SubjectFull: China Type: general Titles: – TitleFull: Using LLM-Empowered Virtual Avatars in Immersive Virtual Reality Technology to Enhance Psychological Perception and Learning Outcomes: The Role of Interaction Methods, Anthropomorphism Types, and VR Perspectives Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Chunze Xu – PersonEntity: Name: NameFull: Gengfeng Niu – PersonEntity: Name: NameFull: Xiaojun Sun IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 12 Type: published Y: 2026 Identifiers: – Type: issn-electronic Value: 2365-9440 Numbering: – Type: volume Value: 23 Titles: – TitleFull: International Journal of Educational Technology in Higher Education Type: main |
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