Xu, C., Niu, G., & Sun, X. (2026). Using LLM-Empowered Virtual Avatars in Immersive Virtual Reality Technology to Enhance Psychological Perception and Learning Outcomes: The Role of Interaction Methods, Anthropomorphism Types, and VR Perspectives. International Journal of Educational Technology in Higher Education, 23, . https://doi.org/10.1186/s41239-026-00594-w
Παραπομπή σε μορφή Chicago (17η εκδ.)Xu, Chunze, Gengfeng Niu, και Xiaojun Sun. "Using LLM-Empowered Virtual Avatars in Immersive Virtual Reality Technology to Enhance Psychological Perception and Learning Outcomes: The Role of Interaction Methods, Anthropomorphism Types, and VR Perspectives." International Journal of Educational Technology in Higher Education 23 (2026). https://doi.org/10.1186/s41239-026-00594-w.
Παραπομπή σε μορφή MLA (9th εκδ.)Xu, Chunze, et al. "Using LLM-Empowered Virtual Avatars in Immersive Virtual Reality Technology to Enhance Psychological Perception and Learning Outcomes: The Role of Interaction Methods, Anthropomorphism Types, and VR Perspectives." International Journal of Educational Technology in Higher Education, vol. 23, 2026, https://doi.org/10.1186/s41239-026-00594-w.