Academic Journal

Wargames as Pedagogical Tools: Using Wargames for Higher Education

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: Wargames as Pedagogical Tools: Using Wargames for Higher Education
Γλώσσα: English
Συγγραφείς: Michael Fowler
Πηγή: Journal of Political Science Education. 2025 21(1):163-182.
Διαθεσιμότητα: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Peer Reviewed: Y
Page Count: 20
Ημερομηνία έκδοσης: 2025
Τύπος εγγράφου: Journal Articles
Reports - Descriptive
Education Level: Higher Education
Postsecondary Education
Descriptors: College Students, College Faculty, Educational Games, Computer Games, Computer Simulation, War, Active Learning, Learning Objectives, Computer Software Selection, Instructional Material Evaluation, Curriculum Development, Positive Reinforcement, Goal Orientation, Student Motivation
DOI: 10.1080/15512169.2024.2349549
ISSN: 1551-2169
1551-2177
Περίληψη: Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as a method to guide game selection according to the desired classroom learning objective. For each type of game, the paper identifies lessons from higher education classroom use that others should consider before applying their own wargame.
Abstractor: As Provided
Entry Date: 2025
Αριθμός Καταχώρησης: EJ1458815
Βάση Δεδομένων: ERIC
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  Data: Wargames as Pedagogical Tools: Using Wargames for Higher Education
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  Data: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
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  Data: <searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22College+Faculty%22">College Faculty</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22War%22">War</searchLink><br /><searchLink fieldCode="DE" term="%22Active+Learning%22">Active Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Objectives%22">Learning Objectives</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Software+Selection%22">Computer Software Selection</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Material+Evaluation%22">Instructional Material Evaluation</searchLink><br /><searchLink fieldCode="DE" term="%22Curriculum+Development%22">Curriculum Development</searchLink><br /><searchLink fieldCode="DE" term="%22Positive+Reinforcement%22">Positive Reinforcement</searchLink><br /><searchLink fieldCode="DE" term="%22Goal+Orientation%22">Goal Orientation</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink>
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  Data: Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as a method to guide game selection according to the desired classroom learning objective. For each type of game, the paper identifies lessons from higher education classroom use that others should consider before applying their own wargame.
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      – SubjectFull: Student Motivation
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