Dissertation/ Thesis

The Use of Kahoot to Enhance Student Motivation and Participation in EFL Classrooms

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: The Use of Kahoot to Enhance Student Motivation and Participation in EFL Classrooms
Γλώσσα: English
Συγγραφείς: Nicolas Antonio Rodriguez Ramos
Πηγή: Online Submission. 2026M.A. Action Research Project, Universidad Da Vinci.
Peer Reviewed: N
Page Count: 96
Ημερομηνία έκδοσης: 2026
Τύπος εγγράφου: Dissertations/Theses - Masters Theses
Tests/Questionnaires
Education Level: Grade 10
High Schools
Secondary Education
Grade 11
Descriptors: Game Based Learning, Student Motivation, English (Second Language), Educational Technology, Grade 10, Grade 11, Foreign Countries, Second Language Learning, Educational Games, Secondary School Students, Student Attitudes
Γεωγραφικοί όροι: Dominican Republic
Περίληψη: Low motivation often limits student participation in English as a Foreign Language classes. Traditional review exercises do not always capture students' attention. Digital platforms offer a different way to organize lesson practice. The project examined the use of Kahoot with tenth- and eleventh-grade students attending a public technical secondary school in Santiago, Dominican Republic. An Action Research approach guided the investigation. Information came from observations, questionnaires, journal entries, classroom records, and platform-generated reports. Similar tendencies appeared across the information collected. Many students participated more frequently during lesson tasks. Responses showed stronger interest in classroom work. Several participants reported feeling more comfortable when answering questions. Comments also referred to lesson comprehension. A number of students mentioned difficulties related to internet access, limited response time, unfamiliar vocabulary. Experience gathered during the intervention showed that Kahoot can be incorporated into regular English lessons without moving attention away from instructional objectives. Results obtained from the classroom provide a practical example drawn from a Dominican secondary-school context. Teachers working in secondary EFL classrooms may identify practical strategies that can be adapted to their own instructional practice.
Abstractor: As Provided
Entry Date: 2026
Αριθμός Καταχώρησης: ED682666
Βάση Δεδομένων: ERIC
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  Availability: 0
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PubType: Dissertation/ Thesis
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IllustrationInfo
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  Data: The Use of Kahoot to Enhance Student Motivation and Participation in EFL Classrooms
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  Data: <searchLink fieldCode="AR" term="%22Nicolas+Antonio+Rodriguez+Ramos%22">Nicolas Antonio Rodriguez Ramos</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Online+Submission%22"><i>Online Submission</i></searchLink>. 2026M.A. Action Research Project, Universidad Da Vinci.
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  Data: N
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  Data: 96
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  Data: 2026
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  Data: Dissertations/Theses - Masters Theses<br />Tests/Questionnaires
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  Data: <searchLink fieldCode="EL" term="%22Grade+10%22">Grade 10</searchLink><br /><searchLink fieldCode="EL" term="%22High+Schools%22">High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+11%22">Grade 11</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+10%22">Grade 10</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+11%22">Grade 11</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Secondary+School+Students%22">Secondary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Dominican+Republic%22">Dominican Republic</searchLink>
– Name: Abstract
  Label: Abstract
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  Data: Low motivation often limits student participation in English as a Foreign Language classes. Traditional review exercises do not always capture students' attention. Digital platforms offer a different way to organize lesson practice. The project examined the use of Kahoot with tenth- and eleventh-grade students attending a public technical secondary school in Santiago, Dominican Republic. An Action Research approach guided the investigation. Information came from observations, questionnaires, journal entries, classroom records, and platform-generated reports. Similar tendencies appeared across the information collected. Many students participated more frequently during lesson tasks. Responses showed stronger interest in classroom work. Several participants reported feeling more comfortable when answering questions. Comments also referred to lesson comprehension. A number of students mentioned difficulties related to internet access, limited response time, unfamiliar vocabulary. Experience gathered during the intervention showed that Kahoot can be incorporated into regular English lessons without moving attention away from instructional objectives. Results obtained from the classroom provide a practical example drawn from a Dominican secondary-school context. Teachers working in secondary EFL classrooms may identify practical strategies that can be adapted to their own instructional practice.
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 96
    Subjects:
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Student Motivation
        Type: general
      – SubjectFull: English (Second Language)
        Type: general
      – SubjectFull: Educational Technology
        Type: general
      – SubjectFull: Grade 10
        Type: general
      – SubjectFull: Grade 11
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Second Language Learning
        Type: general
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Secondary School Students
        Type: general
      – SubjectFull: Student Attitudes
        Type: general
      – SubjectFull: Dominican Republic
        Type: general
    Titles:
      – TitleFull: The Use of Kahoot to Enhance Student Motivation and Participation in EFL Classrooms
        Type: main
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          Name:
            NameFull: Nicolas Antonio Rodriguez Ramos
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          Dates:
            – D: 01
              M: 07
              Type: published
              Y: 2026
          Titles:
            – TitleFull: Online Submission
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ResultId 1