Conference
A case study of software engineering methods education supported by digital game-based learning: Applying the SEMAT Essence kernel in games and course projects
| Τίτλος: | A case study of software engineering methods education supported by digital game-based learning: Applying the SEMAT Essence kernel in games and course projects |
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| Συγγραφείς: | Pieper, Joran, Lueth, Oliver, Goedicke, Michael, Forbrig, Peter |
| Πηγή: | 2017 IEEE Global Engineering Education Conference (EDUCON) Global Engineering Education Conference (EDUCON), 2017 IEEE. :1689-1699 Apr, 2017 |
| Relation: | 2017 IEEE Global Engineering Education Conference (EDUCON) |
| Βάση Δεδομένων: | IEEE Xplore Digital Library |
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