A case study of software engineering methods education supported by digital game-based learning: Applying the SEMAT Essence kernel in games and course projects

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: A case study of software engineering methods education supported by digital game-based learning: Applying the SEMAT Essence kernel in games and course projects
Συγγραφείς: Pieper, Joran, Lueth, Oliver, Goedicke, Michael, Forbrig, Peter
Πηγή: 2017 IEEE Global Engineering Education Conference (EDUCON) Global Engineering Education Conference (EDUCON), 2017 IEEE. :1689-1699 Apr, 2017
Relation: 2017 IEEE Global Engineering Education Conference (EDUCON)
Βάση Δεδομένων: IEEE Xplore Digital Library
Περιγραφή
ISBN:9781509054671
9781509054664
ISSN:21659567
DOI:10.1109/EDUCON.2017.7943076