Pieper, J., Lueth, O., Goedicke, M., & Forbrig, P. (2017). A case study of software engineering methods education supported by digital game-based learning: Applying the SEMAT Essence kernel in games and course projects. 2017 IEEE Global Engineering Education Conference (EDUCON), Global Engineering Education Conference (EDUCON), 2017 IEEE, 1689. https://doi.org/10.1109/EDUCON.2017.7943076
Παραπομπή σε μορφή Chicago (17η εκδ.)Pieper, Joran, Oliver Lueth, Michael Goedicke, και Peter Forbrig. "A Case Study of Software Engineering Methods Education Supported by Digital Game-based Learning: Applying the SEMAT Essence Kernel in Games and Course Projects." 2017 IEEE Global Engineering Education Conference (EDUCON), Global Engineering Education Conference (EDUCON), 2017 IEEE 2017: 1689. https://doi.org/10.1109/EDUCON.2017.7943076.
Παραπομπή σε μορφή MLA (9th εκδ.)Pieper, Joran, et al. "A Case Study of Software Engineering Methods Education Supported by Digital Game-based Learning: Applying the SEMAT Essence Kernel in Games and Course Projects." 2017 IEEE Global Engineering Education Conference (EDUCON), Global Engineering Education Conference (EDUCON), 2017 IEEE, 2017, p. 1689, https://doi.org/10.1109/EDUCON.2017.7943076.