Martins, V. F., Niedermeyer, A., & de Paiva Guimaraes, M. (2016). Educational game for aid in literacy process: Comparative study between kinect and mouse use as interaction and motivation way. 2016 XI Latin American Conference on Learning Objects and Technology (LACLO), Learning Objects and Technology (LACLO), Latin American Conference on, 1. https://doi.org/10.1109/LACLO.2016.7751797
Παραπομπή σε μορφή Chicago (17η εκδ.)Martins, Valeria Farinazzo, Andrea Niedermeyer, και Marcelo de Paiva Guimaraes. "Educational Game for Aid in Literacy Process: Comparative Study Between Kinect and Mouse Use as Interaction and Motivation Way." 2016 XI Latin American Conference on Learning Objects and Technology (LACLO), Learning Objects and Technology (LACLO), Latin American Conference on 2016: 1. https://doi.org/10.1109/LACLO.2016.7751797.
Παραπομπή σε μορφή MLA (9th εκδ.)Martins, Valeria Farinazzo, et al. "Educational Game for Aid in Literacy Process: Comparative Study Between Kinect and Mouse Use as Interaction and Motivation Way." 2016 XI Latin American Conference on Learning Objects and Technology (LACLO), Learning Objects and Technology (LACLO), Latin American Conference on, 2016, p. 1, https://doi.org/10.1109/LACLO.2016.7751797.