Liang, F., Liu, S., & Liu, Z. (2025). The Impact of a Situated Learning-Gamified Virtual Exploration System on Chinese Traditional Architectural Education. 2025 International Conference on Educational Technology Management (ICETM), Educational Technology Management (ICETM), 2025 International Conference on, 282. https://doi.org/10.1109/ICETM67477.2025.11413549
Παραπομπή σε μορφή Chicago (17η εκδ.)Liang, Fei, Shaoshuai Liu, και Zipeng Liu. "The Impact of a Situated Learning-Gamified Virtual Exploration System on Chinese Traditional Architectural Education." 2025 International Conference on Educational Technology Management (ICETM), Educational Technology Management (ICETM), 2025 International Conference on 2025: 282. https://doi.org/10.1109/ICETM67477.2025.11413549.
Παραπομπή σε μορφή MLA (9th εκδ.)Liang, Fei, et al. "The Impact of a Situated Learning-Gamified Virtual Exploration System on Chinese Traditional Architectural Education." 2025 International Conference on Educational Technology Management (ICETM), Educational Technology Management (ICETM), 2025 International Conference on, 2025, p. 282, https://doi.org/10.1109/ICETM67477.2025.11413549.