Adaptive Gamification Framework for Computer Science Education Using Machine Learning-Based Dynamic Difficulty Adjustment

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Τίτλος: Adaptive Gamification Framework for Computer Science Education Using Machine Learning-Based Dynamic Difficulty Adjustment
Συγγραφείς: Punam, Sumit Ramswami, Almusawi, Muntather, Anjaneyulu, M., D, Jansirani, Velmurugan, R., Al-Hayaly, Ali Usama, Sedeeq Baker, Ahmed
Πηγή: 2025 3rd International Conference on Cyber Resilience (ICCR) Cyber Resilience (ICCR), 2025 3rd International Conference on. :1-9 Jul, 2025
Relation: 2025 3rd International Conference on Cyber Resilience (ICCR)
Βάση Δεδομένων: IEEE Xplore Digital Library
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