Tangworakitthaworn, P., Kurirung, W., Luamsai, N., & Sotthana, W. (2025). IoT-Based Serious Game for Promoting the Psychomotor Competencies. 2025 17th International Conference on Knowledge and Smart Technology (KST), Knowledge and Smart Technology (KST), 2025 17th International Conference on, 255. https://doi.org/10.1109/KST65016.2025.11003332
Chicago Style (17th ed.) CitationTangworakitthaworn, Preecha, Wanus Kurirung, Napawan Luamsai, and Wiraporn Sotthana. "IoT-Based Serious Game for Promoting the Psychomotor Competencies." 2025 17th International Conference on Knowledge and Smart Technology (KST), Knowledge and Smart Technology (KST), 2025 17th International Conference on 2025: 255. https://doi.org/10.1109/KST65016.2025.11003332.
MLA (9th ed.) CitationTangworakitthaworn, Preecha, et al. "IoT-Based Serious Game for Promoting the Psychomotor Competencies." 2025 17th International Conference on Knowledge and Smart Technology (KST), Knowledge and Smart Technology (KST), 2025 17th International Conference on, 2025, p. 255, https://doi.org/10.1109/KST65016.2025.11003332.