Secchi, M. (2026). Mastering Unreal Engine 5 Game Development with C++ Scripting: Build Efficient, Scalable Gameplay Systems Using Advanced C++ in UE5.
Παραπομπή σε μορφή Chicago (17η εκδ.)Secchi, Marco. Mastering Unreal Engine 5 Game Development with C++ Scripting: Build Efficient, Scalable Gameplay Systems Using Advanced C++ in UE5. 2026.
Παραπομπή σε μορφή MLA (9th εκδ.)Secchi, Marco. Mastering Unreal Engine 5 Game Development with C++ Scripting: Build Efficient, Scalable Gameplay Systems Using Advanced C++ in UE5. 2026.
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