eBook
3D Game Development with Blender 5 and Unity 6 : Create Immersive 3D Games in Blender and Unity Using a Real-time, Elegant Workflow
| Τίτλος: | 3D Game Development with Blender 5 and Unity 6 : Create Immersive 3D Games in Blender and Unity Using a Real-time, Elegant Workflow |
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| Περιγραφή: | Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflow Free with your book: DRM-free PDF version + access to Packt's next-gen Reader•Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with PythonBook DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow. You'll build a first-person exploration from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and implement game logic with C#. Whether you're drafting scenes, creating worlds, or building assets for Unity, you'll gain the technical skills to work smarter and faster. By the end, you'll have built an integrated pipeline and a playable level and acquired techniques that can be transferred across future projects. •Email sign-up and proof of purchase requiredWhat you will learnCreate and modify assets seamlessly with BlenderShare non-mesh information like animation and transformsUse the Asset Browser and the.fbx pipeline for fast exchangeUse Geometry Nodes and modifiers to create procedural modelsImplement export routines with PythonRefine drafted scenes with BlenderWho this book is forThis book is ideal for solo developers, technical artists, and small studios who want to unify their creative and technical workflows using Blender and Unity. Whether you're a Unity user looking to move away from costly 3D tools or a Blender artist eager to bring your creations to life through gameplay, this book will walk you through every step of the production pipeline. Production managers and visual artists interested in migrating their pipeline to Blender/Unity would also benefit. |
| Συγγραφείς: | Paolo Acampora |
| Resource Type: | eBook. |
| Θέματα: | Three-dimensional display systems, Video games--Programming |
| Categories: | COMPUTERS / Data Science / Data Modeling & Design, COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Programming / Games |
| Βάση Δεδομένων: | eBook Index |
| FullText | Text: Availability: 0 |
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| Header | DbId: edsebk DbLabel: eBook Index An: 4477614 RelevancyScore: 987 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 987.310668945313 |
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| Items | – Name: Title Label: Title Group: Ti Data: 3D Game Development with Blender 5 and Unity 6 : Create Immersive 3D Games in Blender and Unity Using a Real-time, Elegant Workflow – Name: Abstract Label: Description Group: Ab Data: Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflow Free with your book: DRM-free PDF version + access to Packt's next-gen Reader•Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with PythonBook DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow. You'll build a first-person exploration from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and implement game logic with C#. Whether you're drafting scenes, creating worlds, or building assets for Unity, you'll gain the technical skills to work smarter and faster. By the end, you'll have built an integrated pipeline and a playable level and acquired techniques that can be transferred across future projects. •Email sign-up and proof of purchase requiredWhat you will learnCreate and modify assets seamlessly with BlenderShare non-mesh information like animation and transformsUse the Asset Browser and the.fbx pipeline for fast exchangeUse Geometry Nodes and modifiers to create procedural modelsImplement export routines with PythonRefine drafted scenes with BlenderWho this book is forThis book is ideal for solo developers, technical artists, and small studios who want to unify their creative and technical workflows using Blender and Unity. Whether you're a Unity user looking to move away from costly 3D tools or a Blender artist eager to bring your creations to life through gameplay, this book will walk you through every step of the production pipeline. Production managers and visual artists interested in migrating their pipeline to Blender/Unity would also benefit. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Paolo+Acampora%22">Paolo Acampora</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Three-dimensional+display+systems%22">Three-dimensional display systems</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Programming%22">Video games--Programming</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Data+Science+%2F+Data+Modeling+%26+Design%22">COMPUTERS / Data Science / Data Modeling & Design</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Software+Development+%26+Engineering+%2F+Computer+Graphics%22">COMPUTERS / Software Development & Engineering / Computer Graphics</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Programming+%2F+Games%22">COMPUTERS / Programming / Games</searchLink> |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=4477614 |
| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 794.81526 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Three-dimensional display systems Type: general – SubjectFull: Video games--Programming Type: general Titles: – TitleFull: 3D Game Development with Blender 5 and Unity 6 : Create Immersive 3D Games in Blender and Unity Using a Real-time, Elegant Workflow Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Paolo Acampora – PersonEntity: Name: NameFull: Paolo Acampora IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 – D: 22 M: 05 Type: profile Y: 2026 Identifiers: – Type: isbn-print Value: 9781836643210 – Type: isbn-electronic Value: 9781836643203 Titles: – TitleFull: 3D Game Development with Blender 5 and Unity 6 : Create Immersive 3D Games in Blender and Unity Using a Real-time, Elegant Workflow Type: main |
| ResultId | 1 |