eBook
Game Engine Architecture : Volume II, Graphics, Motion, and Sound
| Title: | Game Engine Architecture : Volume II, Graphics, Motion, and Sound |
|---|---|
| Description: | In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.The fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this second volume delves into all of the major subsystems found in every game engine, including the animation engine, the 3D rendering engine, the lighting engine, the physics engine, the audio engine, and the game object model.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API Includes all mathematical background needed Comprehensive text for beginners and also has content for senior engineers |
| Authors: | Jason Gregory |
| Resource Type: | eBook. |
| Categories: | COMPUTERS / Programming / Games, COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Computer Simulation |
| Database: | eBook Index |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: edsebk DbLabel: eBook Index An: 4348195 RelevancyScore: 987 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 987.310668945313 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Game Engine Architecture : Volume II, Graphics, Motion, and Sound – Name: Abstract Label: Description Group: Ab Data: In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.The fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this second volume delves into all of the major subsystems found in every game engine, including the animation engine, the 3D rendering engine, the lighting engine, the physics engine, the audio engine, and the game object model.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API Includes all mathematical background needed Comprehensive text for beginners and also has content for senior engineers – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Jason+Gregory%22">Jason Gregory</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Programming+%2F+Games%22">COMPUTERS / Programming / Games</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Software+Development+%26+Engineering+%2F+Computer+Graphics%22">COMPUTERS / Software Development & Engineering / Computer Graphics</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Computer+Simulation%22">COMPUTERS / Computer Simulation</searchLink> |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=4348195 |
| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 794.81525 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Titles: – TitleFull: Game Engine Architecture : Volume II, Graphics, Motion, and Sound Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Jason Gregory – PersonEntity: Name: NameFull: Jason Gregory IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 – D: 28 M: 04 Type: profile Y: 2026 Identifiers: – Type: isbn-print Value: 9781041162575 – Type: isbn-print Value: 9781041162582 – Type: isbn-electronic Value: 9781003683605 – Type: isbn-electronic Value: 9781040751114 – Type: isbn-electronic Value: 9781040751152 Titles: – TitleFull: Game Engine Architecture : Volume II, Graphics, Motion, and Sound Type: main |
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