eBook
Mathematics for Computer Graphics
| Τίτλος: | Mathematics for Computer Graphics |
|---|---|
| Περιγραφή: | John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: • Number sets • Algebra • Trigonometry • Complex numbers • Coordinate systems • Determinants • Vectors • Quaternions • Matrix algebra • Geometric transforms • Interpolation • Curves and surfaces • Analytic geometry • Statistics • Barycentric coordinates • Geometric algebra • Differential calculus • Integral calculus • Fourier analysis This seventh edition contains approximately 200 worked examples and over 350 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers. |
| Συγγραφείς: | John Vince |
| Resource Type: | eBook. |
| Θέματα: | Computer graphics--Mathematics |
| Categories: | COMPUTERS / Software Development & Engineering / Computer Graphics |
| Βάση Δεδομένων: | eBook Index |
| FullText | Text: Availability: 0 |
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| Header | DbId: edsebk DbLabel: eBook Index An: 4269864 RelevancyScore: 981 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 981.043701171875 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Mathematics for Computer Graphics – Name: Abstract Label: Description Group: Ab Data: John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: • Number sets • Algebra • Trigonometry • Complex numbers • Coordinate systems • Determinants • Vectors • Quaternions • Matrix algebra • Geometric transforms • Interpolation • Curves and surfaces • Analytic geometry • Statistics • Barycentric coordinates • Geometric algebra • Differential calculus • Integral calculus • Fourier analysis This seventh edition contains approximately 200 worked examples and over 350 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22John+Vince%22">John Vince</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+graphics--Mathematics%22">Computer graphics--Mathematics</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Software+Development+%26+Engineering+%2F+Computer+Graphics%22">COMPUTERS / Software Development & Engineering / Computer Graphics</searchLink> |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=4269864 |
| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 006.60151 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Computer graphics--Mathematics Type: general Titles: – TitleFull: Mathematics for Computer Graphics Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: John Vince – PersonEntity: Name: NameFull: John Vince IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 – D: 22 M: 08 Type: profile Y: 2025 Identifiers: – Type: isbn-print Value: 9781447175490 – Type: isbn-electronic Value: 9781447175506 Titles: – TitleFull: Mathematics for Computer Graphics Type: main |
| ResultId | 1 |