Applications of Immersive Technology in Architecture, Engineering and Construction : A Handbook

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: Applications of Immersive Technology in Architecture, Engineering and Construction : A Handbook
Περιγραφή: This edited book addresses a gap in literature by advancing current understandings of the applications of immersive technology within the architecture, engineering and construction (AEC) sector.Globally, the architecture, engineering and construction (AEC) sector makes an enormous contribution to the socio-economic development of nations, which is primarily evidenced by its creation/provision of the built environment. The sector has, however, often been criticised for inefficiencies, waste and diverse forms of adverse impacts that are associated with the lifecycle of the provision of built assets – design, construction, operations and maintenance and end-of-life phases. Over the years, the inefficiencies, waste and adverse impacts have often been a catalyst for calls and initiatives to transform the AEC sector. The advent of the fourth industrial revolution (commonly referred to as, ‘Industry 4.0'), which entails the automation and digitalisation of production, presents opportunities to leverage emerging technologies to improve the image and productivity of the sector. Prominent among the emerging technologies in the Industry 4.0 era is that of immersive technology, which includes virtual reality, mixed reality and augmented reality. The capability of immersive technology to deliver beneficial impacts for multiple construction sector stakeholders throughout the construction lifecycle has been acknowledged within the industry and this continues to stimulate interest amongst practitioners, policymakers and researchers. Despite this phenomenon, at present there is no dedicated compendium of research-informed text that focusses on the multifaceted applications of immersive technology throughout the lifecycle of the provision of built assets right from concept design to end-of-life.This book thus addresses this gap in literature by advancing current understanding of the applications of immersive technology within the AEC industry. Readers will understand how the technologies are applied, the resulting array of impacts including benefits, drawbacks, challenges and future directions for applications, research and development.
Συγγραφείς: Abhinesh Prabhakaran, Abdul-Majeed Mahamadu, Colin A. Booth, Patrick Manu
Resource Type: eBook.
Θέματα: Augmented reality--Industrial applications, Virtual reality--Industrial applications, Construction industry--Data processing, Computer-aided design, Building--Data processing
Categories: TECHNOLOGY & ENGINEERING / Construction / General, ARCHITECTURE / Project Management, ARCHITECTURE / Sustainability & Green Design, TECHNOLOGY & ENGINEERING / Project Management, BUSINESS & ECONOMICS / Industries / Construction
Βάση Δεδομένων: eBook Index
FullText Text:
  Availability: 0
Header DbId: edsebk
DbLabel: eBook Index
An: 4228947
RelevancyScore: 981
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 981.043701171875
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Applications of Immersive Technology in Architecture, Engineering and Construction : A Handbook
– Name: Abstract
  Label: Description
  Group: Ab
  Data: This edited book addresses a gap in literature by advancing current understandings of the applications of immersive technology within the architecture, engineering and construction (AEC) sector.Globally, the architecture, engineering and construction (AEC) sector makes an enormous contribution to the socio-economic development of nations, which is primarily evidenced by its creation/provision of the built environment. The sector has, however, often been criticised for inefficiencies, waste and diverse forms of adverse impacts that are associated with the lifecycle of the provision of built assets – design, construction, operations and maintenance and end-of-life phases. Over the years, the inefficiencies, waste and adverse impacts have often been a catalyst for calls and initiatives to transform the AEC sector. The advent of the fourth industrial revolution (commonly referred to as, ‘Industry 4.0'), which entails the automation and digitalisation of production, presents opportunities to leverage emerging technologies to improve the image and productivity of the sector. Prominent among the emerging technologies in the Industry 4.0 era is that of immersive technology, which includes virtual reality, mixed reality and augmented reality. The capability of immersive technology to deliver beneficial impacts for multiple construction sector stakeholders throughout the construction lifecycle has been acknowledged within the industry and this continues to stimulate interest amongst practitioners, policymakers and researchers. Despite this phenomenon, at present there is no dedicated compendium of research-informed text that focusses on the multifaceted applications of immersive technology throughout the lifecycle of the provision of built assets right from concept design to end-of-life.This book thus addresses this gap in literature by advancing current understanding of the applications of immersive technology within the AEC industry. Readers will understand how the technologies are applied, the resulting array of impacts including benefits, drawbacks, challenges and future directions for applications, research and development.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Abhinesh+Prabhakaran%22">Abhinesh Prabhakaran</searchLink><br /><searchLink fieldCode="AR" term="%22Abdul-Majeed+Mahamadu%22">Abdul-Majeed Mahamadu</searchLink><br /><searchLink fieldCode="AR" term="%22Colin+A%2E+Booth%22">Colin A. Booth</searchLink><br /><searchLink fieldCode="AR" term="%22Patrick+Manu%22">Patrick Manu</searchLink>
– Name: TypePub
  Label: Resource Type
  Group: TypPub
  Data: eBook.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Augmented+reality--Industrial+applications%22">Augmented reality--Industrial applications</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality--Industrial+applications%22">Virtual reality--Industrial applications</searchLink><br /><searchLink fieldCode="DE" term="%22Construction+industry--Data+processing%22">Construction industry--Data processing</searchLink><br /><searchLink fieldCode="DE" term="%22Computer-aided+design%22">Computer-aided design</searchLink><br /><searchLink fieldCode="DE" term="%22Building--Data+processing%22">Building--Data processing</searchLink>
– Name: SubjectBISAC
  Label: Categories
  Group: Su
  Data: <searchLink fieldCode="ZK" term="%22TECHNOLOGY+%26+ENGINEERING+%2F+Construction+%2F+General%22">TECHNOLOGY & ENGINEERING / Construction / General</searchLink><br /><searchLink fieldCode="ZK" term="%22ARCHITECTURE+%2F+Project+Management%22">ARCHITECTURE / Project Management</searchLink><br /><searchLink fieldCode="ZK" term="%22ARCHITECTURE+%2F+Sustainability+%26+Green+Design%22">ARCHITECTURE / Sustainability & Green Design</searchLink><br /><searchLink fieldCode="ZK" term="%22TECHNOLOGY+%26+ENGINEERING+%2F+Project+Management%22">TECHNOLOGY & ENGINEERING / Project Management</searchLink><br /><searchLink fieldCode="ZK" term="%22BUSINESS+%26+ECONOMICS+%2F+Industries+%2F+Construction%22">BUSINESS & ECONOMICS / Industries / Construction</searchLink>
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=4228947
RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 620.0042028553
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Augmented reality--Industrial applications
        Type: general
      – SubjectFull: Virtual reality--Industrial applications
        Type: general
      – SubjectFull: Construction industry--Data processing
        Type: general
      – SubjectFull: Computer-aided design
        Type: general
      – SubjectFull: Building--Data processing
        Type: general
    Titles:
      – TitleFull: Applications of Immersive Technology in Architecture, Engineering and Construction : A Handbook
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Abhinesh Prabhakaran
      – PersonEntity:
          Name:
            NameFull: Abdul-Majeed Mahamadu
      – PersonEntity:
          Name:
            NameFull: Colin A. Booth
      – PersonEntity:
          Name:
            NameFull: Patrick Manu
      – PersonEntity:
          Name:
            NameFull: Abhinesh Prabhakaran
      – PersonEntity:
          Name:
            NameFull: Abdul-Majeed Mahamadu
      – PersonEntity:
          Name:
            NameFull: Colin A. Booth
      – PersonEntity:
          Name:
            NameFull: Patrick Manu
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2025
            – D: 30
              M: 05
              Type: profile
              Y: 2025
          Identifiers:
            – Type: isbn-print
              Value: 9781032657066
            – Type: isbn-electronic
              Value: 9781032662909
            – Type: isbn-electronic
              Value: 9781040363294
            – Type: isbn-electronic
              Value: 9781040363386
          Titles:
            – TitleFull: Applications of Immersive Technology in Architecture, Engineering and Construction : A Handbook
              Type: main
ResultId 1