eBook
Master Photo and Video Editing with Metal
| Title: | Master Photo and Video Editing with Metal |
|---|---|
| Description: | Delve into the nuances of photo and video editing with Metal, a framework from Next Generation GPU APIs. Right now, the demand for media editors is growing exponentially, with multiple applications needing some form of image processing, including messengers, social networks, marketplace, and banking applications. This book provides detailed guidelines for reimplementation instruments from one of the more popular photo and video editors. Begin your journey by reviewing the rationale for using Metal, and an overview of the reasons why this this is the best performance solution. Rasterization is then covered to provide a basis for understanding how image editing in Metal works. You'll look at aspects of image processing such as rendering, image transformations, and working with textures. This knowledge then leads you to image editing, where it is applied to make basic color adjustments, shadows, blur, vignette, and color correction with LUT filters. These are fundamental aspects of any media editing software. Layers make up the final section of the book, including different compositions and blend modes, both essential tools for any image editor. You'll conclude the journey with a look at video editing with Metal. Through hands-on projects in each chapter, you will learn how to apply these techniques directly in real-world scenarios, giving a great starting point to implement any kind of media processing in your own applications. What You Will Learn Understand fundamental concepts of GPU rendering to complex image and video processing techniques See how shaders are accessed in the rendering pipeline Create and import textures Review image and video editing techniques, from simple color adjustment to complex filters, layer composition, and real-time video effects Who This Book Is For Intermediate Swift developers interested in photo and video editing or diving deeper into understanding how GPU media processing works. |
| Authors: | Bogdan Redkin, Victor Yaskevich |
| Resource Type: | eBook. |
| Subjects: | Computer graphics--Computer programs, Digital video--Editing--Data processing |
| Categories: | COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Operating Systems / Mac OS, COMPUTERS / Programming / Macintosh |
| Database: | eBook Index |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: edsebk DbLabel: eBook Index An: 4091817 RelevancyScore: 975 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 974.776672363281 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Master Photo and Video Editing with Metal – Name: Abstract Label: Description Group: Ab Data: Delve into the nuances of photo and video editing with Metal, a framework from Next Generation GPU APIs. Right now, the demand for media editors is growing exponentially, with multiple applications needing some form of image processing, including messengers, social networks, marketplace, and banking applications. This book provides detailed guidelines for reimplementation instruments from one of the more popular photo and video editors. Begin your journey by reviewing the rationale for using Metal, and an overview of the reasons why this this is the best performance solution. Rasterization is then covered to provide a basis for understanding how image editing in Metal works. You'll look at aspects of image processing such as rendering, image transformations, and working with textures. This knowledge then leads you to image editing, where it is applied to make basic color adjustments, shadows, blur, vignette, and color correction with LUT filters. These are fundamental aspects of any media editing software. Layers make up the final section of the book, including different compositions and blend modes, both essential tools for any image editor. You'll conclude the journey with a look at video editing with Metal. Through hands-on projects in each chapter, you will learn how to apply these techniques directly in real-world scenarios, giving a great starting point to implement any kind of media processing in your own applications. What You Will Learn Understand fundamental concepts of GPU rendering to complex image and video processing techniques See how shaders are accessed in the rendering pipeline Create and import textures Review image and video editing techniques, from simple color adjustment to complex filters, layer composition, and real-time video effects Who This Book Is For Intermediate Swift developers interested in photo and video editing or diving deeper into understanding how GPU media processing works. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Bogdan+Redkin%22">Bogdan Redkin</searchLink><br /><searchLink fieldCode="AR" term="%22Victor+Yaskevich%22">Victor Yaskevich</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+graphics--Computer+programs%22">Computer graphics--Computer programs</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+video--Editing--Data+processing%22">Digital video--Editing--Data processing</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Software+Development+%26+Engineering+%2F+Computer+Graphics%22">COMPUTERS / Software Development & Engineering / Computer Graphics</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Operating+Systems+%2F+Mac+OS%22">COMPUTERS / Operating Systems / Mac OS</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Programming+%2F+Macintosh%22">COMPUTERS / Programming / Macintosh</searchLink> |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=4091817 |
| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 006.68 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Computer graphics--Computer programs Type: general – SubjectFull: Digital video--Editing--Data processing Type: general Titles: – TitleFull: Master Photo and Video Editing with Metal Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Bogdan Redkin – PersonEntity: Name: NameFull: Victor Yaskevich – PersonEntity: Name: NameFull: Bogdan Redkin – PersonEntity: Name: NameFull: Victor Yaskevich IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 – D: 02 M: 12 Type: profile Y: 2024 Identifiers: – Type: isbn-print Value: 9798868808319 – Type: isbn-electronic Value: 9798868808326 Titles: – TitleFull: Master Photo and Video Editing with Metal Type: main |
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