ZBrush 4 Sculpting for Games: Beginner's Guide : Sculpt Machines, Environments, and Creatures for Your Game Development Projects

Bibliographic Details
Title: ZBrush 4 Sculpting for Games: Beginner's Guide : Sculpt Machines, Environments, and Creatures for Your Game Development Projects
Description: Sculpt machines, environments, and creatures for your game development projectsKey FeaturesFast-paced friendly guide to using ZBrush in game developmentNo prior knowledge of ZBrush requiredCovers all aspects of sculpting for games – from developing your concept art to integrating your models with the game environmentUses realistic, impressive examples throughout the bookBook DescriptionZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a'spooky tree'model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.What you will learnModel solid and organic matter in ZBrushProduce low-poly models suitable for use in 3D gamesWork with textures, materials, and other detailsProduce outstanding visual resultsIncorporate material from photos and other sources into your sculpturesProduce complex creatures and objects with moving partsWho this book is forThis book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required – it's suitable for complete beginners and intermediate users.
Authors: Manuel Scherer
Resource Type: eBook.
Subjects: Computer graphics, Computer art--Computer programs
Categories: COMPUTERS / Information Technology
Database: eBook Index
FullText Text:
  Availability: 0
Header DbId: edsebk
DbLabel: eBook Index
An: 360857
RelevancyScore: 893
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 893.305786132813
IllustrationInfo
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  Data: ZBrush 4 Sculpting for Games: Beginner's Guide : Sculpt Machines, Environments, and Creatures for Your Game Development Projects
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  Label: Description
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  Data: Sculpt machines, environments, and creatures for your game development projectsKey FeaturesFast-paced friendly guide to using ZBrush in game developmentNo prior knowledge of ZBrush requiredCovers all aspects of sculpting for games ‚Äì from developing your concept art to integrating your models with the game environmentUses realistic, impressive examples throughout the bookBook DescriptionZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a'spooky tree'model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.What you will learnModel solid and organic matter in ZBrushProduce low-poly models suitable for use in 3D gamesWork with textures, materials, and other detailsProduce outstanding visual resultsIncorporate material from photos and other sources into your sculpturesProduce complex creatures and objects with moving partsWho this book is forThis book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required ‚Äì it's suitable for complete beginners and intermediate users.
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 006.693
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Computer graphics
        Type: general
      – SubjectFull: Computer art--Computer programs
        Type: general
    Titles:
      – TitleFull: ZBrush 4 Sculpting for Games: Beginner's Guide : Sculpt Machines, Environments, and Creatures for Your Game Development Projects
        Type: main
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          Name:
            NameFull: Manuel Scherer
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          Name:
            NameFull: Manuel Scherer
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2011
            – D: 04
              M: 02
              Type: profile
              Y: 2014
          Identifiers:
            – Type: isbn-print
              Value: 9781849690805
            – Type: isbn-electronic
              Value: 9781849690812
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            – TitleFull: ZBrush 4 Sculpting for Games: Beginner's Guide : Sculpt Machines, Environments, and Creatures for Your Game Development Projects
              Type: main
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