eBook
ZBrush 4 Sculpting for Games: Beginner's Guide : Sculpt Machines, Environments, and Creatures for Your Game Development Projects
| Title: | ZBrush 4 Sculpting for Games: Beginner's Guide : Sculpt Machines, Environments, and Creatures for Your Game Development Projects |
|---|---|
| Description: | Sculpt machines, environments, and creatures for your game development projectsKey FeaturesFast-paced friendly guide to using ZBrush in game developmentNo prior knowledge of ZBrush requiredCovers all aspects of sculpting for games – from developing your concept art to integrating your models with the game environmentUses realistic, impressive examples throughout the bookBook DescriptionZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a'spooky tree'model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.What you will learnModel solid and organic matter in ZBrushProduce low-poly models suitable for use in 3D gamesWork with textures, materials, and other detailsProduce outstanding visual resultsIncorporate material from photos and other sources into your sculpturesProduce complex creatures and objects with moving partsWho this book is forThis book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required – it's suitable for complete beginners and intermediate users. |
| Authors: | Manuel Scherer |
| Resource Type: | eBook. |
| Subjects: | Computer graphics, Computer art--Computer programs |
| Categories: | COMPUTERS / Information Technology |
| Database: | eBook Index |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: edsebk DbLabel: eBook Index An: 360857 RelevancyScore: 893 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 893.305786132813 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: ZBrush 4 Sculpting for Games: Beginner's Guide : Sculpt Machines, Environments, and Creatures for Your Game Development Projects – Name: Abstract Label: Description Group: Ab Data: Sculpt machines, environments, and creatures for your game development projectsKey FeaturesFast-paced friendly guide to using ZBrush in game developmentNo prior knowledge of ZBrush requiredCovers all aspects of sculpting for games ‚Äì from developing your concept art to integrating your models with the game environmentUses realistic, impressive examples throughout the bookBook DescriptionZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a'spooky tree'model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.What you will learnModel solid and organic matter in ZBrushProduce low-poly models suitable for use in 3D gamesWork with textures, materials, and other detailsProduce outstanding visual resultsIncorporate material from photos and other sources into your sculpturesProduce complex creatures and objects with moving partsWho this book is forThis book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required ‚Äì it's suitable for complete beginners and intermediate users. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Manuel+Scherer%22">Manuel Scherer</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+graphics%22">Computer graphics</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+art--Computer+programs%22">Computer art--Computer programs</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Information+Technology%22">COMPUTERS / Information Technology</searchLink> |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=360857 |
| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 006.693 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Computer graphics Type: general – SubjectFull: Computer art--Computer programs Type: general Titles: – TitleFull: ZBrush 4 Sculpting for Games: Beginner's Guide : Sculpt Machines, Environments, and Creatures for Your Game Development Projects Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Manuel Scherer – PersonEntity: Name: NameFull: Manuel Scherer IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2011 – D: 04 M: 02 Type: profile Y: 2014 Identifiers: – Type: isbn-print Value: 9781849690805 – Type: isbn-electronic Value: 9781849690812 Titles: – TitleFull: ZBrush 4 Sculpting for Games: Beginner's Guide : Sculpt Machines, Environments, and Creatures for Your Game Development Projects Type: main |
| ResultId | 1 |