eBook
Learn Three.js : Program 3D Animations and Visualizations for the Web with JavaScript and WebGL
| Τίτλος: | Learn Three.js : Program 3D Animations and Visualizations for the Web with JavaScript and WebGL |
|---|---|
| Περιγραφή: | Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, visualize and, animate them directly using JavaScriptCreate your own custom WebGL shader, explore Three.js'postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learnImplement the different camera controls provided by Three.js to navigate your 3D sceneDiscover working with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as glTF, OBJ, STL, and COLLADADesign and run animations using morph targets and bone-based animationCreate realistic-looking 3D objects using advanced textures on materialsInteract directly with WebGL by creating custom vertex and fragment shadersMake scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is forThis book is for JavaScript developers looking to learn the use of Three.js library. |
| Συγγραφείς: | Jos Dirksen |
| Resource Type: | eBook. |
| Θέματα: | Computer graphics--Computer programs, Application software--Development--Computer programs, Web sites--Design, HTML (Document markup language), WebGL (Computer program language) |
| Categories: | COMPUTERS / Languages / JavaScript, COMPUTERS / Internet / Web Programming, COMPUTERS / Data Science / Data Visualization |
| Βάση Δεδομένων: | eBook Index |
| FullText | Text: Availability: 0 |
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| Header | DbId: edsebk DbLabel: eBook Index An: 3534371 RelevancyScore: 969 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 968.509704589844 |
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| Items | – Name: Title Label: Title Group: Ti Data: Learn Three.js : Program 3D Animations and Visualizations for the Web with JavaScript and WebGL – Name: Abstract Label: Description Group: Ab Data: Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, visualize and, animate them directly using JavaScriptCreate your own custom WebGL shader, explore Three.js'postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learnImplement the different camera controls provided by Three.js to navigate your 3D sceneDiscover working with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as glTF, OBJ, STL, and COLLADADesign and run animations using morph targets and bone-based animationCreate realistic-looking 3D objects using advanced textures on materialsInteract directly with WebGL by creating custom vertex and fragment shadersMake scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is forThis book is for JavaScript developers looking to learn the use of Three.js library. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Jos+Dirksen%22">Jos Dirksen</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+graphics--Computer+programs%22">Computer graphics--Computer programs</searchLink><br /><searchLink fieldCode="DE" term="%22Application+software--Development--Computer+programs%22">Application software--Development--Computer programs</searchLink><br /><searchLink fieldCode="DE" term="%22Web+sites--Design%22">Web sites--Design</searchLink><br /><searchLink fieldCode="DE" term="%22HTML+%28Document+markup+language%29%22">HTML (Document markup language)</searchLink><br /><searchLink fieldCode="DE" term="%22WebGL+%28Computer+program+language%29%22">WebGL (Computer program language)</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Languages+%2F+JavaScript%22">COMPUTERS / Languages / JavaScript</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Internet+%2F+Web+Programming%22">COMPUTERS / Internet / Web Programming</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Data+Science+%2F+Data+Visualization%22">COMPUTERS / Data Science / Data Visualization</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 006.76 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Computer graphics--Computer programs Type: general – SubjectFull: Application software--Development--Computer programs Type: general – SubjectFull: Web sites--Design Type: general – SubjectFull: HTML (Document markup language) Type: general – SubjectFull: WebGL (Computer program language) Type: general Titles: – TitleFull: Learn Three.js : Program 3D Animations and Visualizations for the Web with JavaScript and WebGL Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Jos Dirksen – PersonEntity: Name: NameFull: Jos Dirksen IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2023 – D: 29 M: 04 Type: profile Y: 2023 Identifiers: – Type: isbn-print Value: 9781803233871 – Type: isbn-electronic Value: 9781803235868 Titles: – TitleFull: Learn Three.js : Program 3D Animations and Visualizations for the Web with JavaScript and WebGL Type: main |
| ResultId | 1 |