An Artist's Guide to Programming : A Graphical Introduction

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: An Artist's Guide to Programming : A Graphical Introduction
Περιγραφή: Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations.A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They'll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.
Συγγραφείς: Jim Parker
Resource Type: eBook.
Θέματα: Microcomputers--Programming, Processing (Computer program language), Multimedia systems, Computer graphics, Java (Computer program language)
Categories: COMPUTERS / Programming / Open Source, COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Programming / Games
Βάση Δεδομένων: eBook Index
FullText Text:
  Availability: 0
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DbLabel: eBook Index
An: 2807611
RelevancyScore: 962
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 962.24267578125
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  Data: An Artist's Guide to Programming : A Graphical Introduction
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  Data: Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations.A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They'll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.
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      – Code: 006.7
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Microcomputers--Programming
        Type: general
      – SubjectFull: Processing (Computer program language)
        Type: general
      – SubjectFull: Multimedia systems
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      – SubjectFull: Computer graphics
        Type: general
      – SubjectFull: Java (Computer program language)
        Type: general
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      – TitleFull: An Artist's Guide to Programming : A Graphical Introduction
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2022
            – D: 29
              M: 06
              Type: profile
              Y: 2022
          Identifiers:
            – Type: isbn-print
              Value: 9781718501645
            – Type: isbn-electronic
              Value: 9781718501652
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            – TitleFull: An Artist's Guide to Programming : A Graphical Introduction
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