Culbertson, W. (2021). 3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines.
Chicago Style (17th ed.) CitationCulbertson, William. 3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines. 2021.
MLA (9th ed.) CitationCulbertson, William. 3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines. 2021.
Warning: These citations may not always be 100% accurate.