3ds Max Basics for Modeling Video Game Assets: Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: 3ds Max Basics for Modeling Video Game Assets: Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines
Περιγραφή: A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.
Συγγραφείς: William Culbertson
Resource Type: eBook.
Θέματα: Computer-aided design, Computer animation--Computer programs, Three-dimensional display systems, Video games--Programming
Categories: COMPUTERS / Design, Graphics & Media / Graphics Tools, ART / Video Game Art
Βάση Δεδομένων: eBook Index
FullText Text:
  Availability: 0
Header DbId: edsebk
DbLabel: eBook Index
An: 2106166
RelevancyScore: 943
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 943.441711425781
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  Data: 3ds Max Basics for Modeling Video Game Assets: Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines
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  Group: Ab
  Data: A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.
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RecordInfo BibRecord:
  BibEntity:
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      – Code: 006.696
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Computer-aided design
        Type: general
      – SubjectFull: Computer animation--Computer programs
        Type: general
      – SubjectFull: Three-dimensional display systems
        Type: general
      – SubjectFull: Video games--Programming
        Type: general
    Titles:
      – TitleFull: 3ds Max Basics for Modeling Video Game Assets: Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines
        Type: main
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            NameFull: William Culbertson
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            NameFull: William Culbertson
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2019
            – D: 20
              M: 04
              Type: profile
              Y: 2019
          Identifiers:
            – Type: isbn-print
              Value: 9781138345065
            – Type: isbn-print
              Value: 9781138345126
            – Type: isbn-electronic
              Value: 9780429796005
            – Type: isbn-electronic
              Value: 9780429796012
            – Type: isbn-electronic
              Value: 9780429438097
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            – Type: volume
              Value: Volume One
          Titles:
            – TitleFull: 3ds Max Basics for Modeling Video Game Assets: Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines
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