Culbertson, W. (2019). 3ds Max Basics for Modeling Video Game Assets: Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines.
Chicago Style (17th ed.) CitationCulbertson, William. 3ds Max Basics for Modeling Video Game Assets: Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines. 2019.
MLA (9th ed.) CitationCulbertson, William. 3ds Max Basics for Modeling Video Game Assets: Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines. 2019.
Warning: These citations may not always be 100% accurate.