VR Developer Gems

Bibliographic Details
Title: VR Developer Gems
Description: This book takes the practicality of other'Gems'series such as'Graphics Gems'and'Game Programming Gems'and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10'tips', each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.
Authors: William R. Sherman
Resource Type: eBook.
Subjects: Virtual reality--Computer programs
Categories: COMPUTERS / Programming / Games, COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Programming / General, COMPUTERS / Virtual & Augmented Reality
Database: eBook Index
FullText Text:
  Availability: 0
Header DbId: edsebk
DbLabel: eBook Index
An: 2027220
RelevancyScore: 943
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 943.441711425781
IllustrationInfo
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  Data: VR Developer Gems
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  Label: Description
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  Data: This book takes the practicality of other'Gems'series such as'Graphics Gems'and'Game Programming Gems'and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10'tips', each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.
– Name: Author
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  Data: <searchLink fieldCode="AR" term="%22William+R%2E+Sherman%22">William R. Sherman</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Virtual+reality--Computer+programs%22">Virtual reality--Computer programs</searchLink>
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PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=2027220
RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 006.8
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Virtual reality--Computer programs
        Type: general
    Titles:
      – TitleFull: VR Developer Gems
        Type: main
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      – PersonEntity:
          Name:
            NameFull: William R. Sherman
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            NameFull: William R. Sherman
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2019
            – D: 11
              M: 06
              Type: profile
              Y: 2019
          Identifiers:
            – Type: isbn-print
              Value: 9781138030121
            – Type: isbn-print
              Value: 9781032475493
            – Type: isbn-electronic
              Value: 9781351654609
            – Type: isbn-electronic
              Value: 9781351654616
            – Type: isbn-electronic
              Value: 9781315157764
          Titles:
            – TitleFull: VR Developer Gems
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