GPU Pro 360 Guide to Rendering

Bibliographic Details
Title: GPU Pro 360 Guide to Rendering
Description: Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
Authors: Wolfgang Engel
Resource Type: eBook.
Subjects: Computer graphics, Rendering (Computer graphics), Graphics processing units--Programming, Pocket computers--Programming, Mobile computing
Categories: COMPUTERS / Software Development & Engineering / Computer Graphics
Database: eBook Index
FullText Text:
  Availability: 0
Header DbId: edsebk
DbLabel: eBook Index
An: 1761301
RelevancyScore: 937
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 937.174743652344
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  Data: GPU Pro 360 Guide to Rendering
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  Data: Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
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RecordInfo BibRecord:
  BibEntity:
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      – Code: 006.6
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Computer graphics
        Type: general
      – SubjectFull: Rendering (Computer graphics)
        Type: general
      – SubjectFull: Graphics processing units--Programming
        Type: general
      – SubjectFull: Pocket computers--Programming
        Type: general
      – SubjectFull: Mobile computing
        Type: general
    Titles:
      – TitleFull: GPU Pro 360 Guide to Rendering
        Type: main
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      – PersonEntity:
          Name:
            NameFull: Wolfgang Engel
      – PersonEntity:
          Name:
            NameFull: Wolfgang Engel
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2018
            – D: 11
              M: 05
              Type: profile
              Y: 2018
          Identifiers:
            – Type: isbn-print
              Value: 9780815365501
            – Type: isbn-print
              Value: 9780815365518
            – Type: isbn-electronic
              Value: 9781351261500
            – Type: isbn-electronic
              Value: 9781351261517
            – Type: isbn-electronic
              Value: 9781351261524
          Titles:
            – TitleFull: GPU Pro 360 Guide to Rendering
              Type: main
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