eBook
GPU Pro 360 Guide to Rendering
| Title: | GPU Pro 360 Guide to Rendering |
|---|---|
| Description: | Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges |
| Authors: | Wolfgang Engel |
| Resource Type: | eBook. |
| Subjects: | Computer graphics, Rendering (Computer graphics), Graphics processing units--Programming, Pocket computers--Programming, Mobile computing |
| Categories: | COMPUTERS / Software Development & Engineering / Computer Graphics |
| Database: | eBook Index |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: edsebk DbLabel: eBook Index An: 1761301 RelevancyScore: 937 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 937.174743652344 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: GPU Pro 360 Guide to Rendering – Name: Abstract Label: Description Group: Ab Data: Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Wolfgang+Engel%22">Wolfgang Engel</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+graphics%22">Computer graphics</searchLink><br /><searchLink fieldCode="DE" term="%22Rendering+%28Computer+graphics%29%22">Rendering (Computer graphics)</searchLink><br /><searchLink fieldCode="DE" term="%22Graphics+processing+units--Programming%22">Graphics processing units--Programming</searchLink><br /><searchLink fieldCode="DE" term="%22Pocket+computers--Programming%22">Pocket computers--Programming</searchLink><br /><searchLink fieldCode="DE" term="%22Mobile+computing%22">Mobile computing</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Software+Development+%26+Engineering+%2F+Computer+Graphics%22">COMPUTERS / Software Development & Engineering / Computer Graphics</searchLink> |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1761301 |
| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 006.6 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Computer graphics Type: general – SubjectFull: Rendering (Computer graphics) Type: general – SubjectFull: Graphics processing units--Programming Type: general – SubjectFull: Pocket computers--Programming Type: general – SubjectFull: Mobile computing Type: general Titles: – TitleFull: GPU Pro 360 Guide to Rendering Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Wolfgang Engel – PersonEntity: Name: NameFull: Wolfgang Engel IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2018 – D: 11 M: 05 Type: profile Y: 2018 Identifiers: – Type: isbn-print Value: 9780815365501 – Type: isbn-print Value: 9780815365518 – Type: isbn-electronic Value: 9781351261500 – Type: isbn-electronic Value: 9781351261517 – Type: isbn-electronic Value: 9781351261524 Titles: – TitleFull: GPU Pro 360 Guide to Rendering Type: main |
| ResultId | 1 |