Eger, M. (2026). Infinite Dungeon Generation Constrained by Sketches using Growing Graph Wave Function Collapse. Proceedings of the 2026 Companion Proceedings of the Symposium on Interactive 3D Graphics and Games, 1. https://doi.org/10.1145/3807895.3807922
Chicago Style (17th ed.) CitationEger, Markus. "Infinite Dungeon Generation Constrained by Sketches Using Growing Graph Wave Function Collapse." Proceedings of the 2026 Companion Proceedings of the Symposium on Interactive 3D Graphics and Games 2026: 1. https://doi.org/10.1145/3807895.3807922.
MLA (9th ed.) CitationEger, Markus. "Infinite Dungeon Generation Constrained by Sketches Using Growing Graph Wave Function Collapse." Proceedings of the 2026 Companion Proceedings of the Symposium on Interactive 3D Graphics and Games, 2026, p. 1, https://doi.org/10.1145/3807895.3807922.