Dissertation/ Thesis

Integrating digital images into computer-based instruction: adapting an instructional design model to reflect new media development guidelines and strategies

Bibliographic Details
Title: Integrating digital images into computer-based instruction: adapting an instructional design model to reflect new media development guidelines and strategies
Authors: Purcell, Steven L.
Contributors: Curriculum and Instruction, Burton, John K., Dodl, Norman R., Magliaro, Susan, Moore, D. Michael, Sanders, Mark E.
Publisher Information: Virginia Tech
Publication Year: 1993
Collection: VTechWorks (VirginiaTech)
Subject Terms: LD5655.V856 1993.P873, Computer software -- Development, Computer-assisted instruction -- Curricula -- Planning, Educational technology -- Study and teaching, Interactive videos -- Computer programs
Description: By and large, contemporary design models do little more than acknowledge the art and science of media development, and instead, place inordinate emphasis on media selection. While many texts on instructional design will discuss, in general terms, the circumstances under which media needs to be developed, their primary focus is on the selection and customization (e.g., repurposing videodiscs} of extant materials that support previously adopted goals, objectives, and instructional strategies. Although contemporary instructional design models do acknowledge computer-assisted instruction in general terms as part of the media selection and development processes, they fail to address specifically the development issues confronted when digital video is selected as an integral component of computer-based applications. Practitioners wishing to develop their own instructional materials (particularly those which incorporate digital video) are provided few specific details for creating those products in the context of a systems approach to instructional development. This study examined the essential design tasks involved in incorporating digital video into computer-based applications. The strategy adopted for this study consisted of the following: 1) The author produced a computer-based application for The Museum of Natural History at Virginia Tech that integrated both digital motion-video sequences and still-image graphics; 2) Each of the development steps made by the author was preserved through a set of design notes as well as videotaped records of designer and participant comments; 3) The design notes and videotaped records were subjected to qualitative analyses borrowed from standard ethnographic research procedures; 4) Subsequent considerations for integrating digital video into computer-based applications were abstracted from the analyses and presented as practical guidelines for practitioner-developers pursuing media development. A traditional model of instructional design was also modified to reflect ...
Document Type: doctoral or postdoctoral thesis
File Description: viii, 117 leaves; BTD; application/pdf
Language: English
Relation: OCLC# 29985632; LD5655.V856_1993.P873.pdf; https://hdl.handle.net/10919/38323
Availability: https://hdl.handle.net/10919/38323
http://scholar.lib.vt.edu/theses/available/etd-06062008-165453/
Rights: In Copyright ; http://rightsstatements.org/vocab/InC/1.0/
Accession Number: edsbas.BAEF262A
Database: BASE
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PubType: Dissertation/ Thesis
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IllustrationInfo
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  Data: Integrating digital images into computer-based instruction: adapting an instructional design model to reflect new media development guidelines and strategies
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  Data: <searchLink fieldCode="AR" term="%22Purcell%2C+Steven+L%2E%22">Purcell, Steven L.</searchLink>
– Name: Author
  Label: Contributors
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  Data: Curriculum and Instruction<br />Burton, John K.<br />Dodl, Norman R.<br />Magliaro, Susan<br />Moore, D. Michael<br />Sanders, Mark E.
– Name: Publisher
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  Data: Virginia Tech
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  Label: Publication Year
  Group: Date
  Data: 1993
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  Data: VTechWorks (VirginiaTech)
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  Data: <searchLink fieldCode="DE" term="%22LD5655%2EV856+1993%2EP873%22">LD5655.V856 1993.P873</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software+--+Development%22">Computer software -- Development</searchLink><br /><searchLink fieldCode="DE" term="%22Computer-assisted+instruction+--+Curricula+--+Planning%22">Computer-assisted instruction -- Curricula -- Planning</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+technology+--+Study+and+teaching%22">Educational technology -- Study and teaching</searchLink><br /><searchLink fieldCode="DE" term="%22Interactive+videos+--+Computer+programs%22">Interactive videos -- Computer programs</searchLink>
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  Data: By and large, contemporary design models do little more than acknowledge the art and science of media development, and instead, place inordinate emphasis on media selection. While many texts on instructional design will discuss, in general terms, the circumstances under which media needs to be developed, their primary focus is on the selection and customization (e.g., repurposing videodiscs} of extant materials that support previously adopted goals, objectives, and instructional strategies. Although contemporary instructional design models do acknowledge computer-assisted instruction in general terms as part of the media selection and development processes, they fail to address specifically the development issues confronted when digital video is selected as an integral component of computer-based applications. Practitioners wishing to develop their own instructional materials (particularly those which incorporate digital video) are provided few specific details for creating those products in the context of a systems approach to instructional development. This study examined the essential design tasks involved in incorporating digital video into computer-based applications. The strategy adopted for this study consisted of the following: 1) The author produced a computer-based application for The Museum of Natural History at Virginia Tech that integrated both digital motion-video sequences and still-image graphics; 2) Each of the development steps made by the author was preserved through a set of design notes as well as videotaped records of designer and participant comments; 3) The design notes and videotaped records were subjected to qualitative analyses borrowed from standard ethnographic research procedures; 4) Subsequent considerations for integrating digital video into computer-based applications were abstracted from the analyses and presented as practical guidelines for practitioner-developers pursuing media development. A traditional model of instructional design was also modified to reflect ...
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