Conference
Alice in Localizationland: An English-French Translation and Transmedia Study of Disney Characters' Speech in Films and Video Games.
| Τίτλος: | Alice in Localizationland: An English-French Translation and Transmedia Study of Disney Characters' Speech in Films and Video Games. |
|---|---|
| Συγγραφείς: | Copet, Simon |
| Συνεισφορές: | T210 - English : Literature, Language, Interpretation and Translation, Langage, Soci&Ter |
| Πηγή: | Fun for All VII: International Conference on Video Game Translation and Accessibility - "Shaping the Future of Game Accessibility and Localization, Barcelone, Spain [ES], 31 janvier 2025 |
| Έτος έκδοσης: | 2025 |
| Θεματικοί όροι: | transmedia, corpus linguistics, sociolinguistics, video game localization, intensification, modality, Arts & humanities, Languages & linguistics, Arts & sciences humaines, Langues & linguistique |
| Περιγραφή: | peer reviewed ; The Disney studio has been known worldwide for its animated works for decades. In the mid-1990s, the studio adopted a transmedia approach to present its products to a diverse audience and has been an integral part of the video game landscape since 1981 (Madej and Lee 2020: 2). At the same time, the video game localisation sector is booming and studios are using it to maximise their return on investment (Mangiron, 2018: 123). It was in these conditions that the Gameloft studio released the game Disney Dreamlight Valley (Gameloft 2023), which was localised in several languages, including French. This localisation into French is the subject of our communication, which is a transmedia and translation analysis (EN-FR) of Disney Dreamlight Valley (Gameloft, 2023) and the films The Lion King (1994), Frozen (2013) and Moana (2016). The aim of this qualitative and quantitative research is twofold. The first is to analyse the discourse of three character duos (Nala-Scar; Anna-Kristoff; Moana-Maui) in the films and to determine whether certain characteristics are incorporated into the video game. The second aims to highlight localisation strategies to see if the characters' style and references have indeed been rendered. From a methodological point of view, we did not analyse the subtitles, but the audio versions of the films, which we analysed according to a series of criteria partially based on Lakoff (1975). We took several parameters into account: the presence of polite or insulting language, intensification, modality, types of adjective (Dixon, 1982), type-token ratios, sentence type and the presence of an imperative. I also analysed the references to films that were present in the game. This study revealed that the speech of the characters in the game did not mirror the style of the characters in the film and tended towards homogeneity in that all the characters used more intensifiers and modal markers. However, the video games did try to incorporate elements specific to the films. These references ... |
| Τύπος εγγράφου: | conference object |
| Γλώσσα: | English |
| Relation: | Copet, S. (2025). Alice in Localizationland: An English-French Translation and Transmedia Study of Disney Characters' Speech in Films and Video Games. [Paper presentation]. Fun for All VII: International Conference on Video Game Translation and Accessibility - "Shaping the Future of Game Accessibility and Localization", Barcelona, Spain.; https://orbi.umons.ac.be/handle/20.500.12907/52036; info:hdl:20.500.12907/52036; https://orbi.umons.ac.be/bitstream/20.500.12907/52036/1/Fun4All%20Simon%20Copet.pdf |
| Διαθεσιμότητα: | https://orbi.umons.ac.be/handle/20.500.12907/52036 https://hdl.handle.net/20.500.12907/52036 https://orbi.umons.ac.be/bitstream/20.500.12907/52036/1/Fun4All%20Simon%20Copet.pdf |
| Rights: | open access ; http://purl.org/coar/access_right/c_abf2 ; info:eu-repo/semantics/openAccess |
| Αριθμός Καταχώρησης: | edsbas.B2B055AC |
| Βάση Δεδομένων: | BASE |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://orbi.umons.ac.be/handle/20.500.12907/52036# Name: EDS - BASE (ns324271) Category: fullText Text: View record from BASE |
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| Items | – Name: Title Label: Title Group: Ti Data: Alice in Localizationland: An English-French Translation and Transmedia Study of Disney Characters' Speech in Films and Video Games. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Copet%2C+Simon%22">Copet, Simon</searchLink> – Name: Author Label: Contributors Group: Au Data: T210 - English : Literature, Language, Interpretation and Translation<br />Langage<br />Soci&Ter – Name: TitleSource Label: Source Group: Src Data: Fun for All VII: International Conference on Video Game Translation and Accessibility - "Shaping the Future of Game Accessibility and Localization, Barcelone, Spain [ES], 31 janvier 2025 – Name: DatePubCY Label: Publication Year Group: Date Data: 2025 – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22transmedia%22">transmedia</searchLink><br /><searchLink fieldCode="DE" term="%22corpus+linguistics%22">corpus linguistics</searchLink><br /><searchLink fieldCode="DE" term="%22sociolinguistics%22">sociolinguistics</searchLink><br /><searchLink fieldCode="DE" term="%22video+game+localization%22">video game localization</searchLink><br /><searchLink fieldCode="DE" term="%22intensification%22">intensification</searchLink><br /><searchLink fieldCode="DE" term="%22modality%22">modality</searchLink><br /><searchLink fieldCode="DE" term="%22Arts+%26+humanities%22">Arts & humanities</searchLink><br /><searchLink fieldCode="DE" term="%22Languages+%26+linguistics%22">Languages & linguistics</searchLink><br /><searchLink fieldCode="DE" term="%22Arts+%26+sciences+humaines%22">Arts & sciences humaines</searchLink><br /><searchLink fieldCode="DE" term="%22Langues+%26+linguistique%22">Langues & linguistique</searchLink> – Name: Abstract Label: Description Group: Ab Data: peer reviewed ; The Disney studio has been known worldwide for its animated works for decades. In the mid-1990s, the studio adopted a transmedia approach to present its products to a diverse audience and has been an integral part of the video game landscape since 1981 (Madej and Lee 2020: 2). At the same time, the video game localisation sector is booming and studios are using it to maximise their return on investment (Mangiron, 2018: 123). It was in these conditions that the Gameloft studio released the game Disney Dreamlight Valley (Gameloft 2023), which was localised in several languages, including French. This localisation into French is the subject of our communication, which is a transmedia and translation analysis (EN-FR) of Disney Dreamlight Valley (Gameloft, 2023) and the films The Lion King (1994), Frozen (2013) and Moana (2016). The aim of this qualitative and quantitative research is twofold. The first is to analyse the discourse of three character duos (Nala-Scar; Anna-Kristoff; Moana-Maui) in the films and to determine whether certain characteristics are incorporated into the video game. The second aims to highlight localisation strategies to see if the characters' style and references have indeed been rendered. From a methodological point of view, we did not analyse the subtitles, but the audio versions of the films, which we analysed according to a series of criteria partially based on Lakoff (1975). We took several parameters into account: the presence of polite or insulting language, intensification, modality, types of adjective (Dixon, 1982), type-token ratios, sentence type and the presence of an imperative. I also analysed the references to films that were present in the game. This study revealed that the speech of the characters in the game did not mirror the style of the characters in the film and tended towards homogeneity in that all the characters used more intensifiers and modal markers. However, the video games did try to incorporate elements specific to the films. These references ... – Name: TypeDocument Label: Document Type Group: TypDoc Data: conference object – Name: Language Label: Language Group: Lang Data: English – Name: NoteTitleSource Label: Relation Group: SrcInfo Data: Copet, S. (2025). Alice in Localizationland: An English-French Translation and Transmedia Study of Disney Characters' Speech in Films and Video Games. [Paper presentation]. Fun for All VII: International Conference on Video Game Translation and Accessibility - "Shaping the Future of Game Accessibility and Localization", Barcelona, Spain.; https://orbi.umons.ac.be/handle/20.500.12907/52036; info:hdl:20.500.12907/52036; https://orbi.umons.ac.be/bitstream/20.500.12907/52036/1/Fun4All%20Simon%20Copet.pdf – Name: URL Label: Availability Group: URL Data: https://orbi.umons.ac.be/handle/20.500.12907/52036<br />https://hdl.handle.net/20.500.12907/52036<br />https://orbi.umons.ac.be/bitstream/20.500.12907/52036/1/Fun4All%20Simon%20Copet.pdf – Name: Copyright Label: Rights Group: Cpyrght Data: open access ; http://purl.org/coar/access_right/c_abf2 ; info:eu-repo/semantics/openAccess – Name: AN Label: Accession Number Group: ID Data: edsbas.B2B055AC |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English Subjects: – SubjectFull: transmedia Type: general – SubjectFull: corpus linguistics Type: general – SubjectFull: sociolinguistics Type: general – SubjectFull: video game localization Type: general – SubjectFull: intensification Type: general – SubjectFull: modality Type: general – SubjectFull: Arts & humanities Type: general – SubjectFull: Languages & linguistics Type: general – SubjectFull: Arts & sciences humaines Type: general – SubjectFull: Langues & linguistique Type: general Titles: – TitleFull: Alice in Localizationland: An English-French Translation and Transmedia Study of Disney Characters' Speech in Films and Video Games. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Copet, Simon – PersonEntity: Name: NameFull: T210 - English : Literature, Language, Interpretation and Translation – PersonEntity: Name: NameFull: Langage – PersonEntity: Name: NameFull: Soci&Ter IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-locals Value: edsbas – Type: issn-locals Value: edsbas.oa Titles: – TitleFull: Fun for All VII: International Conference on Video Game Translation and Accessibility - "Shaping the Future of Game Accessibility and Localization, Barcelone, Spain [ES], 31 janvier 2025 Type: main |
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