Academic Journal

Perception of the cultural heritage of El Salvador and awareness proposal. Case: Tazumal Archaeological Site ; Percepción sobre el patrimonio cultural de El Salvador y propuesta de sensibilización: Caso parque Arqueológico Tazumal

Bibliographic Details
Title: Perception of the cultural heritage of El Salvador and awareness proposal. Case: Tazumal Archaeological Site ; Percepción sobre el patrimonio cultural de El Salvador y propuesta de sensibilización: Caso parque Arqueológico Tazumal
Authors: Campos Morán, Saúl Enrique, Rodríguez Dueñas, César Roberto, Argueta Urrutia, Elisa Margarita, Rodríguez Dueñas, Alejandra María, Rodríguez Dueñas, Ernesto Vladimir
Source: Entorno; Vol. 1 No. 80 (2025); 32-50 ; Entorno; Vol. 1 Núm. 80 (2025); 32-50 ; 2218-3345 ; 2071-8748
Publisher Information: Universidad Tecnológica de El Salvador.
Publication Year: 2026
Collection: Central American Journals Online
Subject Terms: Historic sites-Santa Ana (El Salvador)-Archaeological Site Tazumal, Cultural heritage, Technological innovations, Computer simulators, Education-Virtual reality, Education-Simulation methods, Educational games, Sitios históricos-Santa Ana (El Salvador)-Parque Arqueológico Tazumal, Patrimonio cultural - El Salvador, Innovaciones tecnológicas, Simulación por computadores, Educación-Realidad virtual, Educación-Métodos de simulación, Juegos educativos
Description: The purpose of this research was to identify the perception that the Salvadorean population has on the archaeological cultural heritage of the country in order to design an awareness program to address the findings. In this sense, a two phase design was implemented: The first phase presented a descriptive-exploratory research design based on the competencies taught in the subject of National Salvadorean History (Realidad Nacional), as part of the curricula of Universidad Tecnológica de El Salvador (UTEC, given its Spanish acronym), and which provided the necessary information to design the items that would be researched upon A baseline was structured through a cluster sampling applied to a student population of 320 individuals; this served as evidence of the lack of knowledge and interest people have shown towards the national cultural heritage. The second phase allowed for the design of a ludic learning environment based on the Archaeological site of Tazumal by using Minecraft Education. A quasi-experimental design was applied, comparing the incidence that the awareness on cultural heritage had. The results have shown that learning about cultural heritage by using said tool demonstrated marked differences in two of the researched categories. It has been concluded that the tool used had a positive impact on the competencies related to the knowledge on cultural heritage as well as in the attitude towards it. ; El objetivo de la investigación fue identificar la percepción de la población salvadoreña sobre el patrimonio cultural arqueológico del país, y diseñar una propuesta de sensibilización que respondiese a los resultados obtenidos. Para ello se aplicó un diseño de dos etapas: en la primera, un diseño exploratorio descriptivo, pues se partió de los elementos de competencia de la asignatura de Realidad Nacional impartida en la Universidad Tecnológica de El Salvador (UTEC) para el diseño de los ítems de los elementos a sondear. A través de un muestreo por conglomerados, aplicado a 320 estudiantes, se construyó ...
Document Type: article in journal/newspaper
File Description: application/pdf
Language: Spanish; Castilian
Relation: https://www.camjol.info/index.php/entorno/article/view/21029/26874; https://www.camjol.info/index.php/entorno/article/view/21029
DOI: 10.5377/entorno.v1i80.21029
Availability: https://www.camjol.info/index.php/entorno/article/view/21029
https://doi.org/10.5377/entorno.v1i80.21029
Rights: Derechos de autor 2025 Universidad Tecnológica de El Salvador ; http://creativecommons.org/licenses/by-nc-sa/4.0
Accession Number: edsbas.B27A3E53
Database: BASE
Description
DOI:10.5377/entorno.v1i80.21029