Academic Journal
GL4D: a GPU-based architecture for interactive 4D visualization.
| Τίτλος: | GL4D: a GPU-based architecture for interactive 4D visualization. |
|---|---|
| Συνεισφορές: | Chu, Alan., Chinese University of Hong Kong Graduate School. Division of Computer Science and Engineering. |
| Έτος έκδοσης: | 2011 |
| Συλλογή: | The Chinese University of Hong Kong: CUHK Digital Repository / 香港中文大學數碼典藏 |
| Θεματικοί όροι: | Computer graphics, Image processing--Computer programs |
| Περιγραφή: | Chu, Alan. ; "October 2010." ; Thesis (M.Phil.)--Chinese University of Hong Kong, 2011. ; Includes bibliographical references (leaves 74-80). ; Abstracts in English and Chinese. ; Chapter 1 --- Introduction --- p.2 ; Chapter 1.1 --- Motivation --- p.3 ; Chapter 2 --- Background --- p.4 ; Chapter 2.1 --- OpenGL and OpenGL Shading Language --- p.4 ; Chapter 2.2 --- 4D Visualization --- p.6 ; Chapter 2.2.1 --- 3-manifold as Surface for 4D Objects --- p.7 ; Chapter 2.2.2 --- Visualizing 4D Objects in Euclidean 3-space --- p.8 ; Chapter 2.2.3 --- The 4D Rendering Pipeline --- p.9 ; Chapter 3 --- Related Work --- p.11 ; Chapter 3.1 --- General Purpose Processing on Graphics Processing Units --- p.11 ; Chapter 3.2 --- Volume Rendering --- p.12 ; Chapter 3.2.1 --- Indirect Volume Rendering --- p.13 ; Chapter 3.2.2 --- Direct Volume Rendering on Structured Grid --- p.13 ; Chapter 3.2.3 --- Direct Volume Rendering on Unstructured Grid --- p.18 ; Chapter 3.2.4 --- Acceleration of DVR --- p.19 ; Chapter 3.3 --- 4D Visualization --- p.22 ; Chapter 4 --- GL4D: Hardware Accelerated Interactive 4D Visualization --- p.26 ; Chapter 4.1 --- Preprocessing: Prom Equations to Tetrahedral Mesh --- p.28 ; Chapter 4.2 --- Core Rendering Pipeline: OpenGL for 4D Rendering --- p.29 ; Chapter 4.2.1 --- Vertex Data Upload --- p.30 ; Chapter 4.2.2 --- Slice-based Multi-pass Tetrahedral Mesh Rendering --- p.30 ; Chapter 4.2.3 --- Back-to-front Composition --- p.38 ; Chapter 4.3 --- Advanced Visualization Features in GL4D --- p.38 ; Chapter 4.3.1 --- Stereoscopic Rendering --- p.39 ; Chapter 4.3.2 --- False Intersection Detection --- p.40 ; Chapter 4.3.3 --- Transparent 4D Objects Rendering --- p.42 ; Chapter 4.3.4 --- Optimization --- p.44 ; Chapter 5 --- Results --- p.48 ; Chapter 5.1 --- Data Sets --- p.48 ; Chapter 5.1.1 --- 3-manifolds in E4´ؤM3 4 --- p.49 ; Chapter 5.1.2 --- 2-manifolds in E4´ؤM2 4 --- p.50 ; Chapter 5.2 --- Performance --- p.69 ; Chapter 6 --- Conclusion --- p.71 ; Chapter 7 --- Future Work --- p.72 ; Bibliography --- ... |
| Τύπος εγγράφου: | text |
| Περιγραφή αρχείου: | print; ix, 80 leaves : ill. (chiefly col.); 30 cm. |
| Γλώσσα: | English Chinese |
| Relation: | cuhk:327420; http://library.cuhk.edu.hk/record=b5896690 |
| Διαθεσιμότητα: | http://library.cuhk.edu.hk/record=b5896690 https://repository.lib.cuhk.edu.hk/en/item/cuhk-327420 |
| Rights: | Use of this resource is governed by the terms and conditions of the Creative Commons “Attribution-NonCommercial-NoDerivatives 4.0 International” License (http://creativecommons.org/licenses/by-nc-nd/4.0/) |
| Αριθμός Καταχώρησης: | edsbas.8EA69498 |
| Βάση Δεδομένων: | BASE |
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