Tolppanen, O., Manner, J., korkeakoulu, S., Aalto, S., Aalto-yliopisto, & University, A. (2023). How fighting games use rollback netcode to improve the user experience.
Chicago Style (17th ed.) CitationTolppanen, Otto, Jukka Manner, Sähkötekniikan korkeakoulu, Samuli Aalto, Aalto-yliopisto, and Aalto University. How Fighting Games Use Rollback Netcode to Improve the User Experience. 2023.
MLA (9th ed.) CitationTolppanen, Otto, et al. How Fighting Games Use Rollback Netcode to Improve the User Experience. 2023.
Warning: These citations may not always be 100% accurate.