Academic Journal

APPLICATION OF UNIVERSAL DESIGN FOR LEARNING IN SERIOUS GAMES: A CASE STUDY ON GREEN EDUCATION

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: APPLICATION OF UNIVERSAL DESIGN FOR LEARNING IN SERIOUS GAMES: A CASE STUDY ON GREEN EDUCATION
Συγγραφείς: Ana Radovic, Ivana Slosic, Jurica Babic, Alejandra Boni
Πηγή: EDULEARN Proceedings. 1:4374-4382
Στοιχεία εκδότη: IATED, 2025.
Έτος έκδοσης: 2025
Θεματικοί όροι: Environmental Learning, Universal Design for Learning, Artificial Intelligence, Inclusive Education, Serious Games
Περιγραφή: Traditional teaching methods, such as lectures, textbook-based learning, and standardized assessments, have been used for a long time due to their effectiveness in information delivery. However, these approaches can lead to reduced student engagement and limited adaptability for diverse learners. Standard oral lectures, relying heavily on textual materials and a lack of interactive elements, can make learning less accessible for students with varying abilities, learning styles, and backgrounds. To address these challenges, the universal design for learning (UDL) framework provides a set of guidelines based on brain networks that target how learners perceive and process information. Applying UDL principles while creating learning experiences will make them more inclusive and engaging. With the increasing integration of technology in education, UDL principles have been extended to digital learning environments, including digital serious games. Digital serious games are digital games designed specifically for educational, training, or awareness-raising purposes. They offer engaging and meaningful learning experiences that enhance knowledge retention. This paper explores the design and development of a serious game incorporating artificial intelligence (AI) to support UDL principles. AI integration can be very beneficial as it can enable adaptive learning experiences, personalized feedback, and interactive assistance through features such as chatbots and avatars, facilitating a seamless implementation of UDL guidelines. This study focuses on the development of Green Siesta, a digital serious game for green education created as part of the ERASMUS+ project Play2Green. Green Siesta promotes environmental awareness and sustainability by educating players on ecological topics, specifically addressing the management of recyclable and non-recyclable waste. The paper details how UDL guidelines were integrated into the game’s design and how AI-supported features, such as narration and a virtual assistant providing hints or autonomously completing tasks, enhanced accessibility and engagement. The effectiveness and impact of the implemented UDL-driven features were assessed through individual questionnaires and in-game analytics, offering insights into user engagement and accessibility improvements.
Τύπος εγγράφου: Article
Conference object
ISSN: 2340-1117
DOI: 10.21125/edulearn.2025.1128
Αριθμός Καταχώρησης: edsair.doi.dedup.....3d756f3f1e43a212ad0e0f26e2869d16
Βάση Δεδομένων: OpenAIRE
Περιγραφή
ISSN:23401117
DOI:10.21125/edulearn.2025.1128