Authoring Virtual Crowds: A Survey

Bibliographic Details
Title: Authoring Virtual Crowds: A Survey
Authors: Marilena Lemonari, Rafael Blanco, Panayiotis Charalambous, Nuria Pelechano, Marios Avraamides, Julien Pettré, Yiorgos Chrysanthou
Contributors: Universitat Politècnica de Catalunya. Doctorat en Computació, Universitat Politècnica de Catalunya. Departament de Ciències de la Computació, Universitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica
Source: UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
Computer Graphics Forum
Publisher Information: Wiley, 2022.
Publication Year: 2022
Subject Terms: Intelligent agents (Computer software), Motion path planning, Agents intel·ligents (Programari), Collision detection, Intelligent agents, Crowds -- Computer simulation, 11. Sustainability, 0202 electrical engineering, electronic engineering, information engineering, 02 engineering and technology, Interactive simulation, Multituds -- Simulació per ordinador, Àrees temàtiques de la UPC::Informàtica::Infografia
Description: Recent advancements in crowd simulation unravel a wide range of functionalities for virtual agents, delivering highly‐realistic, natural virtual crowds. Such systems are of particular importance to a variety of applications in fields such as: entertainment (e.g., movies, computer games); architectural and urban planning; and simulations for sports and training. However, providing their capabilities to untrained users necessitates the development of authoring frameworks. Authoring virtual crowds is a complex and multi‐level task, varying from assuming control and assisting users to realise their creative intents, to delivering intuitive and easy to use interfaces, facilitating such control. In this paper, we present a categorisation of the authorable crowd simulation components, ranging from high‐level behaviours and path‐planning to local movements, as well as animation and visualisation. We provide a review of the most relevant methods in each area, emphasising the amount and nature of influence that the users have over the final result. Moreover, we discuss the currently available authoring tools (e.g., graphical user interfaces, drag‐and‐drop), identifying the trends of early and recent work. Finally, we suggest promising directions for future research that mainly stem from the rise of learning‐based methods, and the need for a unified authoring framework.
Document Type: Article
File Description: application/pdf
Language: English
ISSN: 1467-8659
0167-7055
DOI: 10.1111/cgf.14506
Access URL: https://hdl.handle.net/2117/380045
https://doi.org/10.1111/cgf.14506
Rights: Wiley Online Library User Agreement
Accession Number: edsair.doi.dedup.....2e16500202bc3d7cdf93871a7fdaff8d
Database: OpenAIRE
Description
ISSN:14678659
01677055
DOI:10.1111/cgf.14506