Λεπτομέρειες βιβλιογραφικής εγγραφής
| Τίτλος: |
Android игÑа в жанÑе «Ðовелла»: вÑпÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑикаÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑабоÑа бакалавÑа |
| Στοιχεία εκδότη: |
СанкÑ-ÐеÑеÑбÑÑгÑкий полиÑеÑ
ниÑеÑкий ÑнивеÑÑиÑÐµÑ ÐеÑÑа Ðеликого, 2022. |
| Έτος έκδοσης: |
2022 |
| Θεματικοί όροι: |
ÑзÑк пÑогÑаммиÑÐ¾Ð²Ð°Ð½Ð¸Ñ Java, programming language Java, Android, новеллÑ, игÑÑ, framework Dagger, Android Studio, ÑÑеймвоÑк Dagger, games, novels |
| Περιγραφή: |
ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена ÑазÑабоÑке Android игÑÑ Ð² жанÑе «Ðовелла» на ÑзÑке пÑогÑаммиÑÐ¾Ð²Ð°Ð½Ð¸Ñ Java Ñ Ð¿Ñименением ÑÑеймвоÑка Dagger2.ÐадаÑи, коÑоÑÑе ÑеÑалиÑÑ Ð² Ñ
оде иÑÑледованиÑ: ÐзÑÑение ÑÑнка мобилÑнÑÑ
Ð¸Ð³Ñ Ð¸ опÑеделение акÑÑалÑноÑÑи ÑазÑабаÑÑваемого пÑиложениÑ; ÐÑÐ±Ð¾Ñ Ð¿Ð¾Ð´Ñ
одÑÑей плаÑÑоÑмÑ, под коÑоÑÑÑ Ð±ÑÐ´ÐµÑ ÑазÑабаÑÑваÑÑÑÑ Ð¿Ñиложение; Ðнализ и вÑÐ±Ð¾Ñ Ð¿ÑогÑаммнÑÑ
ÑÑедÑÑв Ð´Ð»Ñ ÑазÑабоÑки пÑиложениÑ; Создание дизайна и гÑаÑиÑеÑкого инÑеÑÑейÑа; ÐоÑÑÑоение аÑÑ
иÑекÑÑÑÑ Ð¸Ð³Ñового пÑиложениÑ; РазÑабоÑка ÑобÑÑийной модели и ÑиÑÑÐµÐ¼Ñ Ð´Ð»Ñ ÑабоÑÑ Ñо ÑÑенаÑиÑми и ÑобÑÑиÑми, пÑоиÑÑ
одÑÑими в пÑоÑеÑÑе игÑового пÑоÑеÑÑа; РеализаÑÐ¸Ñ Ð²Ð·Ð°Ð¸Ð¼Ð¾Ð´ÐµÐ¹ÑÑÐ²Ð¸Ñ Ñ API звÑкового менеджеÑа и менеджеÑа оповеÑений мобилÑного ÑÑÑÑойÑÑва. РабоÑа пÑоведена на базе ÑÑÐµÐ´Ñ ÑазÑабоÑки Android Studio Ñ Ð¿Ñименением Android SDK, ÑÑеймвоÑка Dagger2 и вÑпомогаÑелÑнÑÑ
ÑÑÐ¸Ð»Ð¸Ñ Ð´Ð»Ñ Ð¾Ñладки пÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð² виде ÑмÑлÑÑоÑа мобилÑного ÑÑÑÑойÑÑва. Ð ÑезÑлÑÑаÑе бÑло ÑазÑабоÑано игÑовое пÑиложение в жанÑе «Ðовелла» под Android ÑÑÑÑойÑÑва на ÑобÑÑвенном игÑовом движке. This work is devoted to the development of a game for Android in the Novella genre in the Java programming language using the Dagger2 framework.Tasks that were solved in the course of the study: Studying the mobile games market and determining the relevance of the developed application;Selecting the appropriate platform for which the application will be developed; Analysis and selection of software tools for application development; Creation of design and graphical interface;Building the architecture of the game application;Development of an event model and a system for working with scenarios and events occurring during the gameplay;Implementation of interaction with the API of the sound manager and the notification manager of the mobile device. The work was done on the basis of the Android Studio development environment using the Android SDK, the Dagger2 framework and auxiliary utilities for debugging the application in the form of a mobile device emulator. As a result, a game application in the Novella genre was developed for Android devices on its own game engine. |
| Τύπος εγγράφου: |
Other literature type |
| Γλώσσα: |
Russian |
| DOI: |
10.18720/spbpu/3/2022/vr/vr22-3447 |
| Αριθμός Καταχώρησης: |
edsair.doi...........0a2ebe22fc14f258cc39e2c9ccb4ef53 |
| Βάση Δεδομένων: |
OpenAIRE |