Academic Journal
A pipeline virtual environment architecture for multicore processor systems.
| Τίτλος: | A pipeline virtual environment architecture for multicore processor systems. |
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| Συγγραφείς: | Acosta, Eric, Liu, Alan |
| Πηγή: | Visual Computer; Nov2012, Vol. 28 Issue 11, p1099-1114, 16p |
| Θεματικοί όροι: | Multicore processors, Virtual reality, Central processing units, Medical simulation, Simulation methods & models |
| Περίληψη: | We present a novel architecture to develop Virtual Environments (VEs) for multicore CPU systems. An object-centric method provides a uniform representation of VEs. The representation enables VEs to be processed in parallel using a multistage, dual-frame pipeline. Dynamic work distribution and load balancing is accomplished using a thread migration strategy with minimal overhead. This paper describes our approach, and shows it is efficient and scalable with performance experiments. Near linear speed-ups have been observed in experiments involving up to 1,000 deformable objects on a six-core i7 CPU. This approach's practicality is demonstrated with the development of a medical simulation trainer for a craniotomy procedure. [ABSTRACT FROM AUTHOR] |
| Copyright of Visual Computer is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Βάση Δεδομένων: | Complementary Index |
| FullText | Links: – Type: other Text: Availability: 0 CustomLinks: – Url: https://dx.doi.org/doi:10.1007/s00371-011-0661-0 Name: EDS - Springer Nature Journals (s7799221) Category: fullText Text: View record at Springer |
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| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: A pipeline virtual environment architecture for multicore processor systems. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Acosta%2C+Eric%22">Acosta, Eric</searchLink><br /><searchLink fieldCode="AR" term="%22Liu%2C+Alan%22">Liu, Alan</searchLink> – Name: TitleSource Label: Source Group: Src Data: Visual Computer; Nov2012, Vol. 28 Issue 11, p1099-1114, 16p – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Multicore+processors%22">Multicore processors</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Central+processing+units%22">Central processing units</searchLink><br /><searchLink fieldCode="DE" term="%22Medical+simulation%22">Medical simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Simulation+methods+%26+models%22">Simulation methods & models</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: We present a novel architecture to develop Virtual Environments (VEs) for multicore CPU systems. An object-centric method provides a uniform representation of VEs. The representation enables VEs to be processed in parallel using a multistage, dual-frame pipeline. Dynamic work distribution and load balancing is accomplished using a thread migration strategy with minimal overhead. This paper describes our approach, and shows it is efficient and scalable with performance experiments. Near linear speed-ups have been observed in experiments involving up to 1,000 deformable objects on a six-core i7 CPU. This approach's practicality is demonstrated with the development of a medical simulation trainer for a craniotomy procedure. [ABSTRACT FROM AUTHOR] – Name: Abstract Label: Group: Ab Data: <i>Copyright of Visual Computer is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s00371-011-0661-0 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 16 StartPage: 1099 Subjects: – SubjectFull: Multicore processors Type: general – SubjectFull: Virtual reality Type: general – SubjectFull: Central processing units Type: general – SubjectFull: Medical simulation Type: general – SubjectFull: Simulation methods & models Type: general Titles: – TitleFull: A pipeline virtual environment architecture for multicore processor systems. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Acosta, Eric – PersonEntity: Name: NameFull: Liu, Alan IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 11 Text: Nov2012 Type: published Y: 2012 Identifiers: – Type: issn-print Value: 01782789 Numbering: – Type: volume Value: 28 – Type: issue Value: 11 Titles: – TitleFull: Visual Computer Type: main |
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