THE MAKING OF: Roller Coaster.

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: THE MAKING OF: Roller Coaster.
Συγγραφείς: CARROLL, MARTYN
Πηγή: Retro Gamer; 2026, Issue 289, p40-45, 6p, 24 Color Photographs
Θεματικοί όροι: Video games, Video game development, Publishing, Personal computers, Computer programmers, Amusement parks
Γεωγραφικοί όροι: Blackpool (England)
Περίληψη: This article focuses on the development and legacy of *Roller Coaster*, a 1986 platformer game for the ZX Spectrum developed by S Brocklehurst and published by Elite Systems. Inspired by the Blackpool Pleasure Beach amusement park, the game featured innovative mechanics allowing players to explore and ride various attractions across 60 screens, distinguishing it from typical platformers of the era. Despite receiving critical acclaim for its design and gameplay, *Roller Coaster* did not achieve strong commercial success, partly due to limited marketing support from Elite. The developer, who used his wife’s name as a pseudonym, later reflected on the game’s impact and his subsequent career shifts, while the game itself saw re-releases and an unexpected adaptation as a reskinned title for the Game Boy. [Extracted from the article]
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Βάση Δεδομένων: Complementary Index